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-> Animations without AnimatorControllers
-> Combine multiple AnimatorControllers
-> No magic strings littering your code
-> Everything is dynamic at runtime
Animancer is a code-driven animation system for Unity. It offers total freedom to play animations dynamically and allows you to directly reference individual AnimationClips as well as play and blend between multiple AnimatorControllers.
The last screenshot on this page lists the differences between Animancer versions.
Animancer is a code-driven animation system which replaces Unity’s regular AnimatorControllers.
It offers total freedom to play animations dynamically and allows you to directly reference individual AnimationClips as well as play and blend between multiple AnimatorControllers. This boosts your development and debugging productivity without losing other key features like animation retargeting, blend trees, and root motion.
The User Manual and API Documentation can be accessed via the navigation bar at the top of this page.
You can access this page from the Unity Editor via the [?] help icon in the top right of the AnimancerController inspector:
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