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uTire Dynamic Tire Deformation V2 – Free Download

uTire Dynamic Tire Deformation V2 – Free Download

Tsunami 29 April, 2022
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User Rating 5 (1 vote)

This is a paid asset, but now you can download uTire Dynamic Tire Deformation V2 for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

For more detail this asset from the Unity Asset Store: Click Here

uTire Dynamic Tire Deformation V2 v1.0

Download Now

“If possible, please buy the package to support the developer”

uTire is a drag&drop, shader-based dynamic tire deformation solution. Compatible with any asset that uses the built-in WheelCollider, and also supports Vehicle Physics Pro and WheelController3D.

uTire V2 is a tire deformation solution designed to be fast, convincing-looking well integrated, and as easy to use as possible.

If you have anything with a wheel and want to add a bit of extra realism at virtually no performance cost in no time, look no further.

Features

Easy to use, drag&drop. If you need to do anything the interface will walk you through it.
Works with any vehicle that uses the built-in WheelCollider, WheelController3D or VehiclePhysicsPro’s WheelCollider
It can also work without altering physics at all, visual deformation is completely decoupled from PhysX. It literally can be added to finished projects within minutes, adding visual interest without changing behavior.
It works with *any* vehicle asset on the Store! (but it doesn’t need any to function)
Integration with Vehicle Physics Pro and NWH2(these assets come with their own wheel physics)
HDRP(10.x), URP(10.x), Legacy Rendering support
Lightweight, raycasting uses the job system, while the deformation itself is done in vertex shader
Included Amplify Shader Editor function – just drag “uTireV2 Base Function” into the (relative)VertexOffset slot, add “uTireV2” anywhere into your shader’s name, the rest is done automatically
Doesn’t care about mesh normals, works with non-center pivoted meshes, can be resized, etc

Each SRP comes with 3 variations

Simple – Albedo, deformation
Standard – PBR(Albedo, Normal, Smoothness, Metallic, Occlusion), deformation
Tessellation – Standard + Tessellation

Included art

Contains 2 wheel meshes
1x Sport rim and tire (1 variant, PBR, 2k maps)
1x 14inch rim and tire(6 different thread pattern, PBR, 2k maps)
1x Offroad rim and tire(1 variant, no texture)

Tested on Unity versions:

2019LTS
2020LTS
2021LTS

Platforms:

Anything that supports shader arrays(Shader Model 3.5(2007) and up)

Required packages:

Unity.Jobs
Unity.Burst
Unity.Mathematics
NaughtyAttributes (either directly from Github, or from the Asset Store)
If you are not familiar with the Package Manager, you can learn about it here.

 
 

Get paid unity asset for free
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