Rocky Hills Environment – Mega Pack is a 3D art package with simple and fast foliage shader solutions for artists. Includes third-party tools.
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This is a paid asset, but now you can download the “Rocky Hills Environment – Mega Pack (SRP)” for FREE. Please note that this package is provided solely for learning purposes or to test the product before purchase, and not for commercial use.
Rocky Hills Environment – Mega Pack (SRP) v5.0.1b (15 Nov 2025) (Latest version)
“If possible, please buy the package to support the developer”
Description
High-quality, semi-stylized environment art package for games and 3D applications. Most textures are hand-crafted in Substance Designer or digitally painted — minimal photo-sourced material ensures full artistic control.
○ Compatibility
Primary Pipeline: Universal Render Pipeline (URP) with HDRP conversion assets included.
Free Upgrade: Purchase includes the Built-in Render Pipeline version: Rocky Hills Environment – Mega Pack
○ Product Overview
The pack is split into two foliage systems with distinct shaders:
□ (CTI – Custom Tree Importer shader)
Works with the third-party Custom Tree Importer tool (compatible with Advanced Foliage Shader).
Delivers realistic wind animation and foliage shading with minimal performance cost
□ TTFE – The Toby Foliage Engine (Free Version Included)
Lightweight, high-performance single-pivot vegetation system built in Amplify Shader Editor.
Simulates multi-pivot behavior (similar to Pivot Painter) using innovative techniques.
Global Controller Gizmo lets you tweak wind strength, direction, and seasonal changes in real time.
Seamless mesh integration — no conversion or setup required.
* This pack only includes the free version, which has limitations! Unleash the potential of the fully featured version here: The Toby Foliage Engine
○ Features
Terrain detail painting support
PBR materials with optimized LOD meshes
Summer, Fall, and Winter seasons for all assets
1,000+ prefabs
Unique cliff meshes
Seasonal ground splat textures
Variety of tiled ground materials (all seasons)
20 particle effects
7 example scenes
18 Amplify shaders (16 fully editable):
Shader:
Detailed Map Coverage Snow – Animated sparkles + tessellation
Detailed Map Coverage Moss – Dry/healthy color variants + tessellation
Simple Snow Triplanar – Efficient seasonal overlay
Ice Shader
Running Water + Reflections
Custom Standard (Tessellation)
TTFE Foliage Shaders – Non-editable in free version
⚑ Limitations
???? TTFE is designed to work with instancing; static batching is not supported.
???? Free TTFE version: Shaders are locked (node functions removed) — upgrade for full Amplify editing.
???? Shader Model 4.5+ required (Desktop / High-End Mobile).
???? Mobile support: Example scenes are performance-intensive — used mostly for testing.
Technical details
○ Polycount and texture specifications
Total triangle count of a prefab (all LODS)
(ex: GenericCliffBRHE – LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T)).
Cliffs and rocks
– BoulderRHE: 922 triangles
– CaveRHE: 1145 triangles
– GenericCliffARHE: 4158 triangles
– GenericCliffBRHE: 2814 triangles
– GenericCliffCRHE: 4756 triangles
– GenericCliffDTopRHE: 2912 triangles
– ModularCliffARHE: 8212 triangles
– ModularCliffBRHE: 7348 triangles
– ModularCliffCRHE: 11084 triangles
– ModularCliffERHE: 2772 triangles
– LowRockMediumRHE: 1817 triangles
– RockDetails All: 490 triangles
– RockMediumBRHE: 1804 triangles
– RockMediumCRHE: 702 triangles
– IrregularStones All: 6170 triangles
Props
– GenericTree_TrukRoots: 10314 triangles
– GroundSplatBRHE01: 4969 triangles
– GroundSplatBRHE02: 4250 triangles
– GroundSplatBRHE03: 7407 triangles
Vegetation
– BeechTree01Summer: 8278 triangles
– BeechTree02Summer: 27067 triangles
– BeechTreeOldSummer: 44180 triangles
– GenericTreeSummer01: 23106 triangles
– BeechBushDSummer: 7703 triangles
– GenericBushASummer: 988 triangles
– GrassASummer01: 180 triangles
– FlowersA_Summer: 60 triangles
Textures
– Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles, and splats).
– Texture formats: “Tif” (some textures with alpha and merged maps (Metalness, Ao, gloss)/masked maps), “Png” (all albedo, normal maps, and height maps).
(Number of textures counting only the albedo for each material):
– 1k, 512, 256 Textures: 28, including ground tiles, particles, and splats.
– 2k Textures: 56, including ground tiles and smaller atlases.
– 4k Textures: 13, including large atlases, props, and trees.
Other information
Rigging: No
Animation count: 0
UV mapping: Yes
LOD information: 4 LODS
Types of materials and texture maps: PBR




