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Retarget Pro – Humanoid Baker – Free Download

Retarget Pro – Humanoid Baker – Free Download

Tsunami 6 August, 2025
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User Rating 1 (2 votes)

RetargetPro-HumanoidBaker is an advanced Unity Editor extension that enhances the original Retarget Pro’s capabilities by introducing specialized Any-to-Humanoid animation retargeting.

For more details about this asset from the Unity Asset Store, please visit: Click Here

This is a paid asset, but now you can download the “Retarget Pro – Humanoid Baker” for FREE. Please note that this package is provided solely for learning purposes or to test the product before purchase, and not for commercial use.

Retarget Pro – Humanoid Baker v1.0.4 (30 Jun 2025) (Latest version)

VIP Only

“If possible, please buy the package to support the developer”

Description
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[Important Note]

This tool is built upon and requires Retarget Pro from the Unity Asset Store. You must purchase and import Retarget Pro before using this tool.

Original Product provides retargeting features that exports generic animation (not Humanoid).

Built on it, this tool maintains the full advantages of Unity’s Humanoid animation system by providing Humanoid Baker (Any->Humanoid) to export Humanoid Animation.

The you will be ready to go with Avatar masks, muscle control and human ik ..

Key Advantages

Preserves Humanoid Animation Features:Fully compatible with Unity’s animation layers, masks, and other Humanoid-specific features

Transfer Socket(Weapon/Attachements) Animation:Automatically transfers weapon attachments and socket retargetd-animations between different humanoid models
Save your life from manual re-rigging ( due to mismatch bone orientation)

Streamlined Workflow:Eliminates the need for external 3D modeling software. All happens in Unity!

One-Step Solution:Direct transfer of both humanoid animations and auxiliary bone animations in a single process

Technical Considerations

Humanoid Bone Mapping:Core humanoid animations benefit from Unity’s automatic Avatar mapping system

Auxiliary Bone Handling:Non-humanoid bones (weapons, props, etc.) maintain their animation data with fixed bone paths in the target model

Optimal Use Case:Ideal for projects requiring frequent animation retargeting while preserving complex prop animations and maintaining Humanoid system benefits

Technical details
Single animation retargeting
Batch animation processing
Real-time (multiple) animation preview
Root motion support
Progress tracking and error reporting
Playback controls (play, pause, loop)

Get paid unity asset for free
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