Have the GUI tool and triggers framework that allows you to add extra life and action to your game Canvas. Set how your objects will behave, link it to user events and enjoy creating more.
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This is a paid asset, but now you can download the “Make It Flow – UGUI Events framework” for FREE. Please keep in mind that this package is provided only for learning purposes or to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
Make It Flow – UGUI Events framework v1.1.3 (Latest version)
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Description
Make It Flow is an Editor Tool and UGUI Events Framework that elevates the project with handy events for pointer and system actions. It facilitates and speeds up the development of event based Canvas compositions (Game UI, 2D Canvas Game, App or any Canvas related development) with an editor window to setup, binding and configuration.
Use the editor tool for a direct experience or dive into the API.
✔️ What it is:
An events framework that handles convenient events on canvas and Graphic objects to speed up your development
A tool that adds a new layer of abstraction to the UGUI
A framework to be used on Canvas objects
A visual tool that allows adding behaviors to the UGUI objects without coding, while new behavior can be created by the user if needed
A tool that can speed up and facilitate UI development, by making Graphic objects ready with handy events and allowing the easy binding with behaviors
❌ What it is not:
An all in one tool that will cover all the UI development process
A tool that will replace all coding in a UI development
An animation tool
Just button events
???? How to use:
???? Add behaviors
???? Bind with a triggers
???? Tweak the settings
➕
???? Combine behaviors
???? Cross trigger objects (when trigger A then B behave)
➕
⚫ Expand by adding custom Events and Behaviors
???? Support for All Canvas Render Modes
???? Documentation
???? Code Reference
???? Sample Scene 1
???? Sample Scene 2
Currently available Events:
Clickable: OnClick, OnDoubleClick, OnHoldClick, OnPointerDown, OnPointerHold, OnPointerUp, OnSecondaryPointerDown, OnSecondaryPointerHold, OnSecondaryPointerUp;
Draggable: OnDrag, OnDragEnd, OnDragStart;
Hover: OnPointerEnter, OnPointerEnterDrag, OnPointerExit, OnPointerExitDrag, OnPointerStay, PointerStayDrag;
Selectable: OnSelect, OnUnselect;
System Events: OnStart.
Currently available Behaviors:
AlphaCurve, AngleCurve, CallMethod, ChangeSprite, ColorCurve, Delay, FollowAngleToTarget, FollowPointer, FollowPointerSpring, FollowTargetPosition, LookAtPointerPosition, Outline, PositionCurve, RectSizeCurve, Rotate, Scale, ScaleCurve, SetParent, TranslateToTarget.