Contains all 3 Ambient Occlusion assets for HDRP, URP and BIRP pipelines with a 43% discount.
For more details about this asset from the Unity Asset Store, please visit: Click Here
This is a paid asset, but now you can download the “HTrace: Ambient Occlusion Bundle” for FREE. Please note that this package is provided solely for learning purposes or to test the product before purchase, and not for commercial use.
HTrace: Ambient Occlusion Bundle v1.0.0 (Latest version)
“If possible, please buy the package to support the developer”
Description
Regular combined price of the included assets is $71. Save 43% with this bundle!
After purchasing the bundle, you will get free access to the following packages:
HTrace: Ambient Occlusion HDRP
HTrace: Ambient Occlusion BIRP
HTrace: Ambient Occlusion URP
Useful Links:
FAQ
Comparisons
Documentation
Other HTrace Assets:
WSGI and SSGI with 15% discount for AO owners
Contact Us:
Unity Forum | Discord \ YouTube Channel
Technical details
Currently tested APIs are: DX11, DX12, Metal (doesn’t support RTAO).
Currently tested SRP versions are: 14 and above.
Currently tested Unity versions are: from 2022.2 to 6000.2
• Full Integration into the Rendering Pipeline: automatic resource injection that doesn’t require manual setup or package customization. HTrace overrides native ambient occlusion resources, ensuring compatibility with other rendering effects, as well as Forward and Deferred rendering.
• Scalability: choose between three different AO modes depending on your performance target or hardware requirements. Ranging from extremely fast SSAO to highly accurate RTAO, HTrace offers broad scalability options and exposes various parameters to fine-tune the effect to your needs.
• Cutting Edge Screen Tracing: GTAO mode utilizes an efficient horizon-based traversal algorithm to gather multiple samples in a single frame. Augmented with recent research on Visibility Bitmasks, it delivers accurate occlusion evaluation, even for complex surfaces, bridging the gap with its ray-traced counterpart.
• Real-Time Ray-Tracing: RTAO mode leverages contemporary hardware-accelerated ray tracing to achieve physically accurate results. With numerous performance controls, it efficiently computes high-quality occlusion without the typical performance cost associated with ray tracing.
• Sharp Upscaling: features an adaptive Lanczos filter, inspired by FSR technology and enhanced with bilateral weights, to interpolate half-resolution occlusion results without losing important details.
• Advanced Denoising: a modern denoising pipeline with configurable temporal and spatial stages. It includes motion rejection mechanisms to prevent ghosting and enables responsive temporal accumulation, coupled with reprojection filters that ensure sharp images during camera motion.
• Open Code: feel free to modify it. If you have any questions on how any part of it works you can always reach out to us on Discord .
Limitations and Requirements:
RTAO mode requires Unity 2023.2 or above, a compatible API and hardware.
Orthographic Camera is untested and not guaranteed to work as expected.
MSAA is untested and not guaranteed to work as expected.
Unity LTS releases are recommended; bug fixes for non-LTS versions are not guaranteed.

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