Dev Asset Collection

All Things That You Need to Build A Video Game
Menu
  • 2D
    • Characters
    • Environments
    • Fonts
    • GUI
    • Textures & Materials
  • 3D
    • Animations
    • Characters
    • Environments
    • GUI
    • Props
    • Vegetation
    • Vehicles
  • Add-Ons
    • Machine Learning
    • Services
  • Audio
    • Ambient
    • Music
    • Sound FX
  • Essentials
    • Tutorial Projects
  • Templates
    • Packs
    • Systems
    • Tutorials
  • Tools
    • AI
    • Animation
    • Audio
    • Camera
    • Game Toolkits
    • GUI
    • Input Management
    • Integration
    • Level Design
    • Localization
    • Modeling
    • Network
    • Painting
    • Particles & Effects
    • Physics
    • Sprite Management
    • Terrain
    • Utilities
    • Version Control
    • Video
    • Visual Scripting
  • VFX
    • Particles
    • Shaders
Home
Tools
Animation
GPU Instancer – Crowd Animations – Free Download

GPU Instancer – Crowd Animations – Free Download

Tsunami 28 September, 2024
Sending
User Rating 3 (7 votes)

Crowd Animations is an out of the box solution for using massive amounts of animated characters in your scenes with high performance. CA uses the GPU Instancer core and adds GPU skinning techniques on top of GPUI’s indirect instancing solution and GPU culling techniques.

For more detail this asset from the Unity Asset Store: Click Here

This is a paid asset, but now you can download GPU Instancer – Crowd Animations for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

GPU Instancer – Crowd Animations v1.1.7 (Latest version)

VIP Only

GPU Instancer – Crowd Animations v1.1.6

Download Now

GPU Instancer – Crowd Animations v1.1.5

Download Now

GPU Instancer – Crowd Animations v1.0.2

Download Now

GPU Instancer – Crowd Animations v1.0.1

Download Now

GPU Instancer – Crowd Animations v0.9.7

Download Now

GPU Instancer – Crowd Animations v0.9.4

Download Now

“If possible, please buy the package to support the developer”

BETA RELEASE
Download Demo Build (Windows PC)​

Crowd Animations is an extension for GPU Instancer, and requires it to work.

Support Forum | Documentation | F.A.Q.

Crowd Animations is an out of the box solution for using massive amounts of animated characters in your scenes with high performance. CA uses the GPU Instancer core and adds GPU skinning techniques on top of GPUI’s indirect instancing solution and GPU culling techniques. This results in a combination which will allow you to get the most out of GPU Instancing in Unity for your animated characters.

———————————
FEATURES
———————————
– Indirect GPU instancing with skinned meshes.
– GPU frustum, occlusion and distance culling.
– VR compatible. Works with both single pass and multipass rendering modes.
– Supports Standard, LW, HD and Universal Render Pipelines.
– Custom shader support (requires manual set-up).
– Animation Blending (up to 4 animations).
– Multiple skinned mesh renderers and submeshes support.
– LOD Groups support (all LOD meshes must use the same rig).
– Bone attachments.
– Root Motion support.
– Ability to use custom shadow distance per prototype and to choose the LOD to render shadows with.
– Automatic detection of added and removed instances without any additional code.
– Rigidbody and physics support.
– Custom animation event system.
– Easy to use interface.

Crowd Animations supports two different animator workflows:

Mecanim Animator:
You can use the Unity Mecanim Animator to handle the state machine for animations as usual, and GPUI will read the animator states from the Mecanim Animator. This will let you use your existing Animators and scripts with Crowd Animations, and make it possible to use indirect GPU Instancing out of the box with all the GPUI features such as GPU frustum and occlusion culling. This workflow increases GPU performance while rendering skinned meshes, but it won’t be an ideal solution for projects that are CPU bound since the Mecanim Animator will still create an overhang for each instance.

Crowd Animator:
You can use the Crowd Animator to handle your animation clips in the GPU through the GPUInstancer API and decide which animation to play at a given time. This workflow will require you to write your own scripts (or use visual scripting tools) to handle animation states manually – but this workflow will also let you get the most out of GPU Instancer since there won’t be any overhang created by the Mecanim Animator.

Current Limitations:
– Animation Layers and Masks are not supported.
– IK is not supported.
– Mobile platforms are not supported.
– Animation blending uses linear matrix interpolation, meaning blending animations that are very different might cause incorrect skinning results.

Supported Platforms:
– DirectX 11 or DirectX 12 and Shader Model 5.0 GPU (Windows)
– Metal (macOS)
– OpenGL Core 4.3 (Windows, Linux)
– Modern Consoles (PS4, Xbox One)

 

Get paid unity asset for free
Prev Article
Next Article

Related Articles

PathMagic – Free Download
Tsunami 29 December, 2020

PathMagic – Free Download

Minimal LipSync (Redux) – Free Download
Tsunami 14 January, 2023

Minimal LipSync (Redux) – Free Download

Pegasus – Free Download
Tsunami 3 January, 2025

Pegasus – Free Download

Simple Waypoint System – Free Download
Tsunami 17 November, 2025

Simple Waypoint System – Free Download

Leave a Reply Cancel Reply

Recent Posts

  • Picture Puzzle | Template + Editor – Free Download
  • Top Down Effects 2.0 – Free Download
  • RPG Monster BUNDLE PBR – Free Download
  • Ultimate Foliage Renormalizer – Free Download
  • Ultimate Low Poly Mining, Cave & Blacksmith Pack – Ores, Gems, Props, Tools – Free Download

Dev Asset Collection

All Things That You Need to Build A Video Game
Copyright © 2026 Dev Asset Collection
Privacy Policy | Disclaimer | DMCA