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Fire & Smoke – Dynamic Nature – Dev Community

Fire & Smoke – Dynamic Nature – Dev Community

Tsunami 16 March, 2026
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User Rating 5 (1 vote)

This pack help you to add high quality particle effects with low performance cost. Multiple variants of shaders will help you to optimize render and gain proper effect to specific situation.

Fire Smoke – Dynamic Nature v1.2.9 (13 Mar 2026) (Latest version)

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Fire & Smoke – Dynamic Nature v1.2.8

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Fire & Smoke – Dynamic Nature v1.2.5 (28 Feb 2025)

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Fire & Smoke – Dynamic Nature v1.2.4 (04 Oct 2024)

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Fire & Smoke – Dynamic Nature v1.2.3 (May 14, 2024)

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Fire & Smoke – Dynamic Nature v1.0.5

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Fire & Smoke – Dynamic Nature v1.0.1

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Collection of smoke, fire and explosion prefabs, shaders. Particles support HD, URP and Standard render, Nature Manufacture wind so they react on wind speed, direction, shiver.

Pack support:

– Unity 2021.2 and higher

– Unity 2021.2 HD RP

– Unity 2021.2 URP

– Unity 2021.3 and higher

– Unity 2021.3 LTS HD RP

– Unity 2021.3 LTS URP

– Unity 2022

– Unity 2022.1 HD RP

– Unity 2022.1 URP

– Unity 2022.2 HD RP

– Unity 2022.2URP

To run HD or URP, please import pack to HD or URP ,project and then import support pack which is inside the asset in “HD and URP” folder. It will replace shaders, prefabs, meshes so they will work with RP out of the box. Please also check readme files inside that folder.

For unity standard, pack need shader graph asset inside project. You can import it via unity package manager.

This pack help you to add high quality particle effects with low performance cost. Multiple variants of shaders will help you to optimize render and gain proper effect to specific situation.

Inside package you will find:

– 10 smoke prefabs in 4 variants (standard, urp) 6 variants ( hd rp),

– 15 additional smoke examples with different shader setup,

– 14 mixed prefabs (ashes, flames, embers, torch, fire pit),

– 5 particle shaders which react on wind direction, speed, shiver, gust etc,

– Nature Manufacture wind script and prefabs,

– HD and URP support files which will replace prefabs, shaders and materials directly for hd or urp engine version,

– Manual for fire and smoke shaders,

– Example models of fire pit, torch,

– 46 particle textures in 1024-2048 resolution.

You could also look at our other packs:

Assets bundle:

Environment Bundle – Dynamic Nature
Unity Tools:

River Auto Material 2019
River Auto Material
Lava & Volcano Environment 2019
Lava & Volcano Environment
World Streamer 2
Terrain Stitcher Tools
Multiple Terrain Brush
Environment:

Mountain Environment – Dynamic Nature
Forest Environment – Dynamic Nature
Meadow Environment – Dynamic Nature
Mountain Trees – Dynamic Nature
Dynamic Nature – Starter
Ice World
Advanced Rock Pack
Advanced Foliage Pack
PBR Graveyard Pack
Fire & Smoke – Dynamic Nature
Winter Mountains and Stamps
Photo Scanned Park Assets
Mountain Tree Pack
Realistic Tree Pack
Realistic Grass Pack
Levels:

River Valley – Level
Autumn Valley – Level
Ground Textures:

Winter Ground Pack
Landscape Ground Pack
Landscape Ground Pack 2
VR & FP Models:

VR Hands FP Arms

Few versions of smoke, explosion shader with full documentation:
NM_Particles_Fire_Unlit – cheap in render unlit additive shader to simulate nice fire
NM_Particles_Smoke_Lightmap_Lit – lit shader which react on directional lights, light points with pbr setup. Additional depth is added by lightmap textures which simulate particle shape
NM_Particles_Smoke_Lightmap_Unlit – cheap in render shader which react only with directional light. Additional depth is added by lightmap textures which simulate particle shape
NM_Particles_Smoke_Normalmap_Lit – lit shader which react on directional lights, light points with pbr setup. Additional depth is added by normalmap textures which simulate particle shape
NM_Particles_Smoke_Normalmap_Unlit – cheap in render shader which react only with directional light. Additional depth is added by normalmap textures which simulate particle shape
Textures are 2048
Links to manual which help you to build own particles and play with settings.
Fire
Smoke
For unity standard pack need shader graph imported from unity package manager until unity will fill engine with all libraries.

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