This is a paid asset, but now you can download Destructible Ground Simulation Done With Compute Shader for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
For more detail this asset from the Unity Asset Store: Click Here
Destructible Ground Simulation Done With Compute Shader v1.0
“If possible, please buy the package to support the developer”
Realtime simulation of physically realistic ground made of interacting particles. GPU handles all calcultions, so it works fast even if you have tens of thousands particles.
Can be used:
1. As a base for projects utilizing simulation of physically interacting particles.
2. As a tutorial to learn compute shaders.
Features:
1. Uses Compute shader
2. Everything is computed in GPU
3. Pretty optimized, runs fast in realtime
4. The code is comprehensively commented, every feature explained.
Note: shader model 5.0 is required for this project to work.
To see if your videocard supports it, run this: SystemInfo.supportsComputeShaders