All-in-one 2D Animation Tool that can be used to create Live Illustrations and Skeletal Character Animations.
For more details this asset from the Unity Asset Store: Click Here
This is a paid asset, but now you can download AnyPortrait for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
AnyPortrait | 2D Character Animation v1.6.1 (Latest version)
AnyPortrait | 2D Character Animation v1.6.0 (Latest version)
AnyPortrait | 2D Character Animation v1.5.1
AnyPortrait v1.4.7
AnyPortrait v1.4.6
“If possible, please buy the package to support the developer”
AnyPortrait is a great tool to help you create 2D character animations.
You can easily create 2D meshes and use a variety of animation techniques.
1.2.3 What’s New:
– The transition between 2 animation clips is smoother than before.
– Handling of transitions and layering of animation clips is significantly improved.
– Issues are fixed with control parameters in animation.
– An issue is fixed that blending would not work properly if clips were played repeatedly in Unity’s Timeline.
– “Timeline Simulator”, which previews the results of linking to Unity’s Timeline, is improved to work even when the game is not running in the editor.
-The UI of the editor has been improved.
– The shortcut key (Ctrl + Wheel Scroll) for zooming the animation timeline UI is added.
– Processing speed in major tasks in the editor is significantly improved.
– When you turn off Important property and place a lot of characters with fixed FPS in the scene, it is improved to suppress the occurrence of frame spike.
– You can set various appearance options for bones and rigging in the settings dialog.
– The appearance of the new bone, “Needle shape” is added, and can be selected in the Setting dialog.
– The code for selecting bones and circular rigging vertices is improved.
– When changing the visibility of meshes in the modifier, the option to switch without a translucent step is added.
– The setting to change the installation path of the AnyPortrait package is added.
– An issue is fixed where WebGL was excluded from basic support.
– Other bugs and typos have been fixed.
Please check the website for changes!
View update notes
Main Features:
– Work in a powerful GUI editor.
– Easily create 2D meshes using a variety of tools.
– Create a character automatically by opening a PSD file.
– Support clipping mask mesh.
– Various types of modifiers.
– Vertex Morphing.
– FFD, Soft Selection, Blur tools for vertex morphing.
– Transformation with color animation.
– Add bones that support IK.
– Rigging and Bone Animation.
– Multiple control parameters to control your character.
– Create a living character by controlling each part of characters with controller parameters.
– Configure dynamic and complex animations by setting a number of modifiers.
– Apply inertia and elasticity effects by adding Physic Modifier.
– Retarget and Pose Snapshot for making keyframe animations.
– Animation Events for scripts.
– Supports 10 languages (English, Korean, French, German, Spanish, Danish, Japanese, Chinese, Italian and Polish).
– Animation Curves for accelerated animations.
– A technique called Auto Loop Keyframe is applied to create a more natural loop animation.
– Script API that controls various features such as Bone IK, Mesh Color, and Blended Animation.
– For various objects such as illustrations, joint characters, and moving props.
– First-time user tutorials, reference documents, script API, and runnable samples on the homepage.
– Support Sorting Layer / Sorting Order
– Advanced Screen Capture
– Support Sprite Sheet
– Control animations with Mecanim
– IK Controller using external Bones
– Auto-Key
– Automatic Mesh Generation
– Support Perspective camera for 3D games
– Billboard feature
– Export MP4 video
– Lightweight Render Pipeline is supported
– Universal Render Pipeline is supported
– Unity’s Timeline is supported
– Material Library
– VR is supported
For more information, check out the guide documents on the homepage.




