Aim Assist Pro provides assisted aim similar to those in high profile competitive games to help you have better engagement in your FPS games, especially on controller or handheld devices.
For more details this asset from the Unity Asset Store: Click Here
This is a paid asset, but now you can download the “Aim Assist Pro” for FREE. Please keep in mind that this package is provided only for learning purposes or to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
Aim Assist Pro v1.2.2
“If possible, please buy the package to support the developer”
Description
PLAY THE DEMO
Update Video: v2.0
In action: Unity’s FPS microgame (played on controller)
Improved integration in v2.0. Try the automatic integrator first, if your project doesn’t use a third party package that overrides rotations internally
Practice Range to tweak your aim assist config
Improved support for Cinemachine 2 and 3 (and without)
Per-target overrides for aim assist configurations
Six aim assists – 3 rotates the character control, 3 modifies look input
Interactive dialog for easier setup
New target selector, new aim assist, improved tooling and API, optimizations
Tested with Unity 2022-6000
Aim Assist Pro provides a more engaging experience for your shooter games by giving more control over your aim and as such, makes players feel more powerful against fast moving enemies.
Forget about oversimplifying enemy movement so the game is playable – Aim Assist Pro has got your back!
Six aim assist, many akin to what you see in high-profile games
Automatic integrator now, in v2.0
Works smoothly even on low frame rate devices
Detailed docs and a practice range
Works with any device that runs Unity (mobile, consoles, PC etc).
Technical details
Test scenes with the new Input System
Works with Cinemachine components that aren’t fully locked to a point
Integrate automatically, or with a few lines of code
Fully documented classes, methods and descriptive data structures for ease of use
Complete documentation and timestamped video docs
5 demo scenes (Cine 2, 3 and without)
Local authoritative multiplayer supported, but split screen isn’t with the automatic input processor




