Bring unified wind to every system in your game with Zephyr: Dynamic Wind System. Easily add wind to CPU (rigidbodies, audio, particle systems, C#) and GPU (shaders, VFX graphs) at once.
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This package is provided solely for evaluation, learning, or testing purposes before purchase and is not permitted for commercial use.
Zephyr: Dynamic Wind System v1.0.1 (Latest version)
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Description
Unfiied Wind System
Zephyr is a simple system that runs parallel on the CPU and the GPU. It is similar to Unity’s built-in wind system, but has several key improvements.
Since it runs on both the CPU and the GPU, you can apply wind to any system! Want wind to move leaf particles, sway trees using shaders, move your physics objects, and produce sound? All of this is trivial to do in Zephyr.
Zephyr functions as a single source of truth for wind. Rather than the current way that wind is implemented where each system in your project may have a different wind manager, Zephyr’s agnostic API lets users change one value to influence all systems at once.
As a third party plugin, Zephyr is extremely extensible and can support any type of wind interaction needed for your project. Build out new systems or create new interactions with no hassle.
Feature Highlights
Fully unified CPU/GPU wind pipeline
Shader Graph, Amplify Shader Editor, and HLSL support with drop-in nodes/functions
Localized wind zones with blend modes
High-quality GPU turbulence and noise
Stable CPU queries for gameplay and physics
No Terrain or SpeedTree dependency
Predictable results across shaders and pipelines
Clean, intuitive editor workflow
Optimized for open worlds and large scenes
Built for performance and rock-solid consistency
Full source included
Supports third party assets out of the box
Magica Cloth 2
The Visual Engine
COZY: Stylized Weather 3
Quickly add support to other assets with support for C#, HLSL, Amplify Shader Editor, and Shader Graph
Technical details
Features
C# wind manager script
Shader integrations helpers for HLSL, Amplify Shader Editor, and Shader Graph
Wind zone system
Supports Unity 6000.0 and higher, Universal Render Pipeline




