Procedural Weapon Trails uses VFX Graph to create trails in real time with minimal setup. Add one script component, pick from 35 ready-to-use effects, and your trails work immediately.
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This package is provided solely for evaluation, learning, or testing purposes before purchase and is not permitted for commercial use.
Procedural Weapon Trails v1.1
“If possible, please buy the package to support the developer”
Description
A complete, code-free solution for adding smooth, framerate-independent weapon trails to any character. Dual-spline interpolation guarantees flawless motion without meshes, baking, or events.
How It Works
Add one script component, pick from 35 ready-to-use effects, and your trails work immediately. The system handles any skinned mesh or can be controlled manually. You can even run two trails at once for dual-wielding.
The system includes both performance-focused fast templats and advanced smooth trail template powered by dual-spline Cardinal and Hermite curve evaluation. Sub-frame arc-length interpolation guarantees completely smooth, continuous trails regardless of framerate, motion scenario, or weapon velocity, eliminating sharp angles and ribbon twisting during high-speed rotational swings.
The built-in animation editor removes all the usual hassle with timing the start/end of slashes. Use two sliders to set when trails appear, click to choose an effect, and you’re finished. No custom meshes required. No animation events needed. No technical complications.
Trail Library
35 Effects Across 8 Styles:
Stylized
Water & Wind
Claws
Sorcery
Simple
Celestial
Subtle
Fire
Every effect works out of the box and can be adjusted with live preview.
What You Get
Single-component integration
Smooth dual-spline Cardinal and Hermite interpolation
FPS-independent sub-frame trail evaluation
Dedicated Fast and Smooth rendering workflows
Live animation preview
Trail saving and loading system
Two trails per character
Distortion effects
Works with quick strikes and long slashes
C# API for custom control
Technical details
The asset does not include all 3D models used in the Asset Store page promotion video or screenshots (e.g., Mixamo characters – knight, magician, warrior with axe, mutant).




