This package includes many components for constructing medieval dungeons! Assets are modular, so you may easily drag and drop a series of walls to line up seamlessly. Each mesh includes ready prefabs.
For more details about this asset: Click Here
This package is provided solely for evaluation, learning, or testing purposes before purchase and is not permitted for commercial use.
DETAILED – Medieval Dungeons v2.0.0 (Latest version)
“If possible, please buy the package to support the developer”
Description
With this pack you can:
Build your own fantasy medieval dungeon from this modular kit!
This kit includes a large modular Dungeon example, modular rooms, blocks and props.
Technical details
Key Features –
– 136 Architectural Models
– 64 Props
– 41 Groups of props
– 49 premade Room modules
– 400 block prefabs
Unity Versions:
This kit is available for:
Unity 6000.0.66f2
– Universal Render Pipeline (URP) and looks best in Linear Color Space.
– Uses Volume components for post processing.
– Texture exposure and gamma has been adjusted so that the they’re brighter to work with linear/URP.
Unity 2022.3.30f1
– Uses Built-In render pipeline and looks best using Gamma Color Space.
Demo Scenes
We have included a demo scene to showcase the props, building components, blocks and a premade Modular Dungeon.
The Dungeon demo is the one you can see from the trailer and is fully lit and set dressed. All assets have LOD’s where appropriate.
Tricount
Arch Modules LOD0 examples:
Simple 6mx6m Wall: 464 triangles
Complex arched wall: 1400 triangles
Medium Full Pillar: 3180 triangles
6m x 6m Stone Floor: 1140 triangles
Props LOD0 examples:
Chest: ~2000 triangles
Shield: 872 triangles
Axe: 548 triangles
Bottle: 202 triangles
Most architectural elements have LOD’s they range from LOD0 to LOD2 where appropriate.
Props have a triangle count that ranges from 100’s to low 1000’s depending on size and complexity. Props which are 1000’s are designed to be low-use Hero assets, whereas props which are designed to be reused alot are at the lower end.
Textures
Texture formats range from .JPEG to .TIFF where appropriate.
1. Albedo(RGB) Alpha (A)
2. Metalness (M) Roughness (A) Ambiant Occlusion (B)
3. Normal (RGB)
Lighting
The demo scene uses extensive real-time lighting to showcase the environment at its best. This lighting is intended for presentation and may exceed URP additional-light limits. URP users can disable the optional demo lighting group from the Scene Hierarchy if required.




