Evo Localization is a simple and flexible localization system for Unity. Translate text, audio, and sprites with a clean editor workflow.
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This package is provided solely for evaluation, learning, or testing purposes before purchase and is not permitted for commercial use.
Evo Localization v1.2.0
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Description
Localization Made Simple
Evo Localization makes it easy to translate UI and gameplay content with minimal setup. Whether you are managing single lines of text or complex dynamic strings, the system provides a scalable and well-organized workflow that fits any project size.
Key Features
• String, audio, and sprite localization
• Dynamic string formatting (tokens, arguments, runtime variables)
• Streamlined editor layout for fast workflow
• Import and export as CSV for bulk editing
• Full Evo UI integration
• Google Sheets integration (Beta)
• Translation via a cloud-based translator or LLM, such as Google Translate, Gemini, and Claude
Why Evo Localization Among Others?
Evo Localization focuses on clarity, simplicity, and a smooth workflow. It keeps localization easy to manage, while still offering the tools required for professional production. With Evo UI, integration is automatic and effortless.
Custom Editor Tools
A clean and intuitive editor helps keep localization organized. Search, edit, and update entries in one place, adjust content in bulk, and apply changes instantly.
Seamless Ecosystem
Evo Localization automatically integrates with Evo UI for instant localization support. Every compatible UI element can be translated with zero configuration.
Technical details
Compatibility
• Fully compatible with Unity 6 and newer versions.
Localized Objects
• TMP_Text, Image (Sprite), and AudioClip are supported. UI Toolkit components are currently not natively supported.
• It is possible to get the output of a table entry, so it can be easily fetched and passed to any component or variable via scripting.




