All-in-one Vertex Painting, Mesh Sculpting, and Procedural Geometry tool. Features 5-Layer blending for HDRP and optimized 3-Layer blending for URP/Built-In pipelines.
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This is a paid asset, but now you can download the “RealBlend – Mesh Painting & Creation” for FREE. Please note that this package is provided solely for learning purposes or to test the product before purchase, and not for commercial use.
RealBlend – Mesh Painting & Creation v1.2.1 (Latest version)
“If possible, please buy the package to support the developer”
Description
Real Blend streamlines your level design workflow by combining advanced vertex painting, mesh sculpting, and procedural geometry creation into a single, unified interface. Stop switching back and forth between Blender and Unity add physical detail, blend textures, and create paint-ready meshes instantly.
Beta Status Create & Sculpt features are currently in beta. More tools and improvements planned. Price will increase once major updates are added. Current license holders will receive all updates :).
🎨 Pipeline-Specific Vertex Painting
Real Blend adapts to your render pipeline with tailored shader solutions:
HDRP Exclusive (5-Layer Blend): Paint up to 5 distinct material layers (Base + 4 Overlays) using full RGBA channel mapping for high-fidelity environments. NOTE: 5-Layer Blend only works for realtime lighting setups due to texture sampling limits.
URP & HDRP (3-Layer Blend): Use the optimized 3-way variation blender (Base + 2 Overlays) designed to stay within sampler limits on URP and Built-In pipelines while maintaining visual quality.
Built-In Render Pipeline: Basic limited 3 blend shader with variation support. Requires extra fine tuning for desired results with the “Contrast” variable
Procedural Noise: Both modes support the built-in Noise Module to generate realistic dirt, grime, and edge wear automatically without manual strokes.
🗿 Mesh Sculpting & Topology
Modify your mesh geometry without leaving the editor.
Sculpt Modes: Move, Push, and Smooth geometry to break up uniform surfaces.
Refine & Remove: Add detail by subdividing specific areas (1-to-4 split) or remove geometry entirely with the “Remove” brush.
Non-Destructive: Includes a “Revert Topology” feature that restores the original mesh shape while projecting your painted colors onto it.
📐 Procedural Creation
Instantly generate paint-ready meshes with even topology. Create floors, walls, boxes, and fully curved surfaces along splines with adjustable resolution, curvature, and pivot points.
💾 Workflow Utilities
Bake to Asset: Save your work as a permanent static mesh asset and safely remove the runtime scripts for optimized builds.
Mask Packer: Includes a utility to pack Metallic, AO, Height, and Smoothness maps into a single texture, essential for optimizing complex multi-layer shaders.
Technical details
Core Features:
5-Layer Blending: Full RGBA+Base workflow (HDRP Realtime Only).
3-Layer Blending: Optimized G+B+Base workflow (URP, HDRP).
Sculpting Tools: Move, Push, Smooth, Revert Pose, Refine (Add Detail), and Remove Triangles.
Procedural Noise: Auto-generate dirt and edge-wear masks using 3D noise and UV borders.
Smart Creation: Generate curved walls and planes with adjustable “verts per meter” density.
Mesh Baking: Exports painted/sculpted instances to permanent .asset mesh files.
Data Storage: Uses VertexPaintStorage component to save color/topology data safely within the scene.
Texture Packer: Built-in tool to pack RGBA Mask Maps.
Compatibility:
HDRP: Fully supported (5-Layer & 3-Layer).
URP: Supported (3-Layer only due to sampler limits).
Built-In Render Pipeline: Basic limited 3 blend shader with variation support. Requires extra fine tuning for desired results with the “Contrast” variable
Requires a Collider on the target object to paint.




