Color Studio 10 is a full in-Editor pipeline for palettes, pixel art, recoloring, and sprite-to-voxel conversion. Create, paint, animate, recolor, and export without leaving Unity.
For more details about this asset from the Unity Asset Store, please visit: Click Here
This is a paid asset, but now you can download the “Color Studio 10” for FREE. Please note that this package is provided solely for learning purposes or to test the product before purchase, and not for commercial use.
Color Studio 10 v10.2 (11 Feb 2026) (Latest version)
“If possible, please buy the package to support the developer”
Description
Color Studio 10 is a full in-Editor pipeline for palettes, pixel art, recoloring, and sprite-to-voxel conversion. Create, paint, animate, recolor, and export without leaving Unity.
No external apps. No broken workflow. Just fast iteration right where you need it.
Compatible with all pipelines (Built-in, URP, HDRP).
🚀 Latest Additions in Color Studio 10:
Modern color models support including OKLch (default), HSL, RGB with visual pickers.
Layers + animation workflow in Pixel Painter (frames, playback, onion skinning, per-frame timing).
Major tool expansion: advanced shape tools, freeform tools, text layers, rich selection modes, transform pivots.
Pro editing pipeline: PSD import (with layers), sprite-sheet import/export, GIF export, .pp layered project format.
Advanced layer system: masks, blend modes, opacity, effects (Drop Shadow, Outline, Inner Shadow, Outer Glow).
New filters panel with live preview (sharpen, blur, palette remap, hue/saturation/contrast/tint, posterize, pixelate).
Scene texture workflow: browse textures from GameObjects/material slots and paint with live preview in-scene.
Custom high-performance undo/redo optimized for large pixel workflows.
🧩 What You Can Do
Design Better Palettes, Faster
Build palettes with color theory-driven schemes (complementary, triadic, square, accented analogous, spectrum, custom, and more), then fine-tune saturation, lightness, brightness range, hue spread, and color temperature.
Export LUTs, color textures, and C# arrays in one click.
Paint Sprites & Textures Directly in Unity
Use Pixel Painter to create or edit sprites, textures, and sprite sheets with powerful brushes, blend modes, patterns, mirror painting, smooth shapes, and precision tools.
Animate Pixel Art in the Same Tool
Create multi-frame animations with layer stacks per frame, thumbnail timeline, playback controls, per-frame duration, onion skin, GIF export, and sprite sheet export.
Recolor Anything (Editor + Runtime)
Apply palettes and per-color rules to sprites, MeshRenderers, and
SkinnedMeshRenderers. Use mask textures, color correction, LUT optimization, and bake final results into materials/textures when ready.
Turn 2D into Optimized 3D Voxels
Export flattened pixel art to a voxel prefab with mesh/material generation optimized for low vertex overhead.
Edit Scene Materials Without Leaving Pixel Painter
Select a GameObject, discover editable texture slots, create missing textures directly, and paint with live preview on meshes, sprites, and UI elements.
✅ Full Feature List
Palette Manager
Interactive color wheel with key color controls.
Color schemes: Monochromatic, Complementary, Gradient, Analogous, Split Complementary, Accented Analogous, Triadic, Tetradic, Square, Spectrum, Custom.
Adjustable hue count, shades, saturation, lightness, min/max brightness, split amount.
Color temperature controls (Kelvin + strength).
Add/remove/sort custom colors.
Import ASE (Adobe Swatch Exchange).
10 included sample palettes.
Save/load palettes as ScriptableObjects.
Project palette inventory view.
Compact palette view for quick access near Unity color picker.
Export palette LUT.
Export palette texture.
Export palette colors as C# array.
Extract unique/most frequent colors from textures.
Pixel Painter Core
Frame-based document with independent frame dimensions.
Layer stack per frame.
Layer thumbnails and frame thumbnails.
Reorder, duplicate, rename, merge, flatten layers/frames.
Load/save single layer to disk.
Load/save single frame to disk.
Save/load full layered animation project (.pp) with metadata.
Recent files and quick reopen workflow.
Brush & Paint System
Brush shapes: square, circle, soft circle.
Brush size + brush strength.
Brush patterns: lines, dither, clipboard pattern, and custom patterns.
Load/save/reorder custom brush shapes and patterns.
Blend modes: Normal, Multiply, Screen, Overlay, Soft Light, Hard Light, Add, Subtract, Darken, Lighten, Color Dodge, Color Burn, Color, Difference, Shade.
Shade mode with palette-aware direction.
Spray tool with density and continuous mode.
Mirror modes: none, horizontal, vertical, quad.
Color history strip and foreground/background swapping.
Drawing Tools
Paint, erase, flood fill, replace-all, color-replace.
Gradient tool (linear/circular + posterize levels).
Line, curve, rectangle, ellipse, regular polygon, contour, polygon draw.
Optional smooth mode for supported tools.
Shape fill modes (foreground/background/none).
Create-on-new-layer options for line/shape/freeform tools.
Selection & Transform
Selection modes: rectangle, ellipse, lasso, polygon, magic wand contiguous, magic wand global, magnet (edge snapping).
Selection tolerance and thickness options.
Selection actions: select all, trim, invert, deselect, copy, cut, paste, delete.
Convert selection to new layer.
Crop to selection.
Resize selection.
Shrink/expand selection.
Border selection.
Zoom to selection.
Move/resize/rotate selection with persistent pivot.
Resampling modes: Nearest, Sharp Nearest, Bicubic, Sharp Bicubic.
Selection transform operations: flip, rotate, displace.
Canvas Operations
Free transform modes: move, free resize, rotate.
Movable transform pivot + reset pivot.
Optional canvas auto-expansion during transform.
Canvas resize with anchor grid and “all frames” option.
Crop canvas (current frame or all frames).
Flip/rotate canvas.
Fill canvas operations.
Displace operations.
Layer Effects & Text Layers
Layer blend modes + per-layer opacity.
Layer masks with view modes (blended, mask only, red overlay).
Effects: Drop Shadow, Outline, Inner Shadow, Outer Glow.
Text layers with editable bounding box.
Text settings: font, size, alignment, vertical alignment, letter spacing, line spacing, antialiasing.
Drag/resize text bounds directly on canvas.
Rasterize text layers to pixels.
Rasterize effects into pixels.
Animation
Frame add/duplicate/delete/reorder.
Playback controls with FPS and loop.
Per-frame duration controls.
Onion skin for previous/next frames with custom tint colors.
Frame scrubber + keyboard navigation.
Export animated GIF.
Export sprite sheet atlas with spacing.
Auto sprite slicing metadata on exported sheet.
Import / Export
Load image formats: PNG, JPG, JPEG, TGA, BMP, PSD.
Import PSD (8-bit RGB) with layer visibility/opacity/blend handling.
Import sprite sheet by frame width/height slicing.
Open sprite sheets as full animation frames or as individual sprite.
Save linked texture/sprite with mode-aware behavior.
Save as new image.
Export current frame as PNG.
Export animation as GIF.
Export animation as sprite sheet.
Export voxel prefab from flattened image.
Scene Material & Asset Browser Workflow
Browse project textures/sprites/sprite sheets in integrated browser.
Filter by type and in-scene usage.
Locate assets in Project and in Scene.
Open directly into Pixel Painter.
Drag & Drop support.
Edit textures from selected GameObject materials/sprites/UI.
Detect and list material texture slots by category.
Create new textures for empty slots from inside Pixel Painter.
Remove/replace slot textures.
Live preview edits directly on scene objects/material slots.
Context menu: GameObject → Edit in Pixel Painter.




