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The Visual Engine | Integration for HTrace WSGI – Free Download

The Visual Engine | Integration for HTrace WSGI – Free Download

Tsunami 1 April, 2026
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Combine the power of the award-winning shading and unification tools provided by the Visual Engine with the power of the fully dynamic global illumination for HDRP provided by HTrace WSGI!

For more details about this asset: Click Here

This is a paid asset, but now you can download the “The Visual Engine | Integration for HTrace WSGI” for FREE. Please note that this package is provided solely for learning purposes or to test the product before purchase, and not for commercial use.

The Visual Engine | Integration for HTrace WSGI v21.3.0

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Description
Documentation | Join Discord | Contact

Welcome! All asset-related discussions are moving to Discord. Join us for more information, updates, if you experience any issues, or if you just want to say hi!

Please check the description, limitations, disclaimers before buying the asset!

⚠ Requirements

The latest version of the Visual Engine is required for the module to work!

The latest version of HTrace WSGI is required for the module to work!

The Visual Engine is a set of high-quality shaders and tools designed to unify 3rd party assets under the same shader system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, layers, variation, etc. for all assets with Standard, Universal, or HD Render Pipeline!

HTrace is a fully dynamic software ray-tracing system for rendering diffuse indirect lighting with infinite light bounces in static or dynamic environments, available for HD Render Pipeline!

○ Integration

Combine the power of the award-winning shading and unification tools provided by the Visual Engine with the power of the fully dynamic global illumination for HDRP provided by HTrace WSGI! The HTrace integration computes a low-fidelity representation of the Visual Engine materials for performant rendering and accurate light bounces, supporting all dynamic effects, including tinting, cutout, dryness, overlay, wetness, dithering, and emissive, regardless of whether objects are off-screen or occluded by other objects.

Version 21.2.0 introduces integration with the Visual Engine’s terrain shaders!

○ Limitations

🞫 The Blanket Conforming and Terrain Blending features are not supported!

○ More Assets

✓ The Visual Engine • Unified shaders for any asset

✓ The Visual Engine • Terrain Elements Module

✓ The Visual Engine • Terrain Blanket Module

✓ The Visual Engine • Terrain Shaders Module

✓ Atmospheric Height Fog • Optimized fog for consoles, mobile, and VR

✓ Polyverse Skies • Low poly skybox shaders

✓ Free Skybox Shader • Cubemap Extended shader

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