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Vertex Thickness Generator – Dev Community

Vertex Thickness Generator – Dev Community

Tsunami 7 March, 2026
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Editor tool for calculating per-vertex mesh thickness, that can be used in various calculations and effects like translucent and subsurface scattering shaders, soft-body simulation and others.

Vertex Thickness Generator v2025.5 (16 Dec 2025) (Latest version)

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Editor tool for calculating per-vertex mesh thickness (based on the GDC 2011 Colin Barre-Brisebois talk), that can be used in various calculations and effects like translucent and subsurface scattering shaders, soft-body simulation and others.

Calculated thickness is a grayscale value in the range of [0, 1], where 0 corresponds to the minimal mesh thickness and 1 to maximum. Thickness is calculated per-vertex and can be saved inside any mesh vertex buffer (uv0-uv7, normal, tangent or vertex color).

Supported Unity versions (only LTS):

✅ Unity 6000.3

✅ Unity 6000.0

✅ Unity 2022.3

✅ Unity 2021.3

✅ Unity 2020.3

✅ Unity 2019.4

Supported render pipelines:

✅ Built-in

✅ Universal (URP)

✅ High Definition (HDRP)

Source code:

✅ Included

Asset is already included in the Amazing Tools Bundle.

⚠️Note:

• Mesh thickness is generated per-vertex and its calculation speed and quality depends on the mesh vertex count.

• This tool allows generating thickness and saving it inside a mesh and package includes Preview shader for rendering this baked data. However it is up to the user to create and setup custom shaders for reading baked thickness from a mesh and render it according to the requirements.

• Package does not include any translucent, subsurface scattering or any other shaders or files used in the promo screenshots.

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