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Top Down Effects 2.0 – Dev Community

Top Down Effects 2.0 – Dev Community

Tsunami 4 March, 2026
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Highly versatile and customizable VFX Pack with many easy-to-use elements. All effects can be easily combined and modified. Every Prefab is 100% perfectly scalable.

Top Down Effects 2.0 v2.0 (20 Jun 2025) (Latest version)

VIP Only

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Description
Major new content release of the 2.0 version for Top Down Effects!

Includes 66 ready-to-use VFX Prefabs, plus 96 additional VFX elements and meshes featured in the bonus Demo Scene. Many effects come with bonus components, offering extended flexibility for customization. Packed with unique noise, gradient, and map textures, along with a versatile collection of meshes ideal for crafting your own dynamic visual effects.

Grid-based VFX examples are included in the package (check the first video at 3:02). These effects are perfectly suited to enhance your hexagonal or square grid-based game.

Asset DOCUMENTATION is also available online.

Also, check my TWITTER for the news on upcoming Assets.

Main Features:

– 66 VFX Prefabs, with customization in mind

– Plus 96 VFX Examples in the second Scene

– Shader Graph shaders for URP, HDRP, and Built-in (version 2.0, Unity 2021+) pipelines

– Amplify Shader Editor for Standard pipeline

– All VFX are made using the native Unity Shuriken Particle System

– Two Second Scenes with tons of bonus content

– PBR Crystal materials

– ForceField materials

– Everything in Local Space

– Perfectly scalable, plus helper scripts

– Extreme customization options, almost every parameter can be adjusted

– Built-in, URP, and HDRP support

– Tons of additional textures, gradients, and meshes

– Deferred and Forward rendering

– 6 Rock debris models

– 7 Weapon models

– 6 Crystal and 8 Crystal shards models

– 200+ Textures and Gradients

Support email: [email protected]
Technical details
Compatibility:

– Asset works perfectly fine on PC

– URP version works on mobiles, but you might need to reduce the number of particles for the low-to-middle-end mobile devices.

– Transparent triangle ForceField effects need to be slightly adjusted for Orthographic cameras

Technical information:

– Effects are built with Unity native Particle System (Shuriken, CPU)

– Some of the effects using the native animator component with simple animation clips

– Ground Indicators/Impacts are just particles, with custom-optimized meshes to reduce overdraw

– Version 1.0 Video was recorded on Standard (Built-in) pipeline, Linear Color Space, using only regular Bloom and ACES Tonemapping for the Post-processing Effects

– Version 2.0 Video was recorded on URP pipeline, Linear Color Space, using only regular Bloom and ACES Tonemapping for the Post-processing Effects

– Interactive Demo Scenes for each pipeline are included

– 66 Complete VFX Prefabs

– 36 Prefabs of additional elements and variations

– Maximum texture resolution is 4096×4096

– 27 Shaders for each pipeline

– 780 VFX-related Materials

– 393 VFX-related textures

– 108 Mesh textures

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