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Rocky Hills Environment – Mega Pack (SRP) – Dev Community

Rocky Hills Environment – Mega Pack (SRP) – Dev Community

Tsunami 20 November, 2025
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Rocky Hills Environment – Mega Pack is a 3D art package with simple and fast foliage shader solutions for artists. Includes third-party tools.

Rocky Hills Environment – Mega Pack (SRP) v5.0.1b (15 Nov 2025) (Latest version)

VIP Only

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Description

High-quality, semi-stylized environment art package for games and 3D applications. Most textures are hand-crafted in Substance Designer or digitally painted — minimal photo-sourced material ensures full artistic control.

○ Compatibility

Primary Pipeline: Universal Render Pipeline (URP) with HDRP conversion assets included.

Free Upgrade: Purchase includes the Built-in Render Pipeline version: Rocky Hills Environment – Mega Pack

○ Product Overview

The pack is split into two foliage systems with distinct shaders:

□ (CTI – Custom Tree Importer shader)

Works with the third-party Custom Tree Importer tool (compatible with Advanced Foliage Shader).
Delivers realistic wind animation and foliage shading with minimal performance cost

□ TTFE – The Toby Foliage Engine (Free Version Included)

Lightweight, high-performance single-pivot vegetation system built in Amplify Shader Editor.
Simulates multi-pivot behavior (similar to Pivot Painter) using innovative techniques.
Global Controller Gizmo lets you tweak wind strength, direction, and seasonal changes in real time.
Seamless mesh integration — no conversion or setup required.

* This pack only includes the free version, which has limitations! Unleash the potential of the fully featured version here: The Toby Foliage Engine

○ Features

Terrain detail painting support
PBR materials with optimized LOD meshes
Summer, Fall, and Winter seasons for all assets
1,000+ prefabs
Unique cliff meshes
Seasonal ground splat textures
Variety of tiled ground materials (all seasons)
20 particle effects
7 example scenes
18 Amplify shaders (16 fully editable):

Shader:

Detailed Map Coverage Snow – Animated sparkles + tessellation
Detailed Map Coverage Moss – Dry/healthy color variants + tessellation
Simple Snow Triplanar – Efficient seasonal overlay
Ice Shader
Running Water + Reflections
Custom Standard (Tessellation)
TTFE Foliage Shaders – Non-editable in free version

⚑ Limitations

???? TTFE is designed to work with instancing; static batching is not supported.

???? Free TTFE version: Shaders are locked (node functions removed) — upgrade for full Amplify editing.

???? Shader Model 4.5+ required (Desktop / High-End Mobile).

???? Mobile support: Example scenes are performance-intensive — used mostly for testing.

Technical details
○ Polycount and texture specifications

Total triangle count of a prefab (all LODS)

(ex: GenericCliffBRHE – LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T)).

Cliffs and rocks

– BoulderRHE: 922 triangles

– CaveRHE: 1145 triangles

– GenericCliffARHE: 4158 triangles

– GenericCliffBRHE: 2814 triangles

– GenericCliffCRHE: 4756 triangles

– GenericCliffDTopRHE: 2912 triangles

– ModularCliffARHE: 8212 triangles

– ModularCliffBRHE: 7348 triangles

– ModularCliffCRHE: 11084 triangles

– ModularCliffERHE: 2772 triangles

– LowRockMediumRHE: 1817 triangles

– RockDetails All: 490 triangles

– RockMediumBRHE: 1804 triangles

– RockMediumCRHE: 702 triangles

– IrregularStones All: 6170 triangles

Props

– GenericTree_TrukRoots: 10314 triangles

– GroundSplatBRHE01: 4969 triangles

– GroundSplatBRHE02: 4250 triangles

– GroundSplatBRHE03: 7407 triangles

Vegetation

– BeechTree01Summer: 8278 triangles

– BeechTree02Summer: 27067 triangles

– BeechTreeOldSummer: 44180 triangles

– GenericTreeSummer01: 23106 triangles

– BeechBushDSummer: 7703 triangles

– GenericBushASummer: 988 triangles

– GrassASummer01: 180 triangles

– FlowersA_Summer: 60 triangles

Textures

– Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles, and splats).

– Texture formats: “Tif” (some textures with alpha and merged maps (Metalness, Ao, gloss)/masked maps), “Png” (all albedo, normal maps, and height maps).

(Number of textures counting only the albedo for each material):

– 1k, 512, 256 Textures: 28, including ground tiles, particles, and splats.

– 2k Textures: 56, including ground tiles and smaller atlases.

– 4k Textures: 13, including large atlases, props, and trees.

Other information

Rigging: No

Animation count: 0

UV mapping: Yes

LOD information: 4 LODS

Types of materials and texture maps: PBR

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