Dev Asset Collection

All Things That You Need to Build A Video Game
Menu
  • 2D
    • Characters
    • Environments
    • Fonts
    • GUI
    • Textures & Materials
  • 3D
    • Animations
    • Characters
    • Environments
    • GUI
    • Props
    • Vegetation
    • Vehicles
  • Add-Ons
    • Machine Learning
    • Services
  • Audio
    • Ambient
    • Music
    • Sound FX
  • Essentials
    • Tutorial Projects
  • Templates
    • Packs
    • Systems
    • Tutorials
  • Tools
    • AI
    • Animation
    • Audio
    • Camera
    • Game Toolkits
    • GUI
    • Input Management
    • Integration
    • Level Design
    • Localization
    • Modeling
    • Network
    • Painting
    • Particles & Effects
    • Physics
    • Sprite Management
    • Terrain
    • Utilities
    • Version Control
    • Video
    • Visual Scripting
  • VFX
    • Particles
    • Shaders
Home
Tools
AI
Runtime Spawner – Free Download

Runtime Spawner – Free Download

Tsunami 20 October, 2025
Sending
User Rating 0 (0 votes)

High-performance runtime enemy & NPC spawner with built-in object pooling. Perfect for AI crowds, horde modes, survival games, open worlds, or tower defense — works with ANY AI system.

For more details about this asset from the Unity Asset Store, please visit: Click Here

This is a paid asset, but now you can download the “Runtime Spawner” for FREE. Please note that this package is provided solely for learning purposes or to test the product before purchase, and not for commercial use.

Runtime Spawner v1.3.0 (10 Sep 2025) (Latest version)

VIP Only

“If possible, please buy the package to support the developer”

Description
Build dynamic worlds without hand-placing enemies.

Runtime Spawner is a high-performance runtime enemy/NPC spawner and object pooling system that makes your levels feel alive. Populate open worlds, survival maps, or horde arenas with AI agents, crowds, or props – all driven by smart spawning logic and blazing-fast pooling.

From open-world RPGs with biome-based encounters, to zombie survival shooters with escalating horde waves, to tower defense games with precisely timed attacks – Runtime Spawner gives you the building blocks to scale your gameplay.

Now featuring a Spawn Director for difficulty pacing and a Special Encounter Manager for bosses, rare spawns, and scripted events, you can create the kind of reactive population systems that make your game feel alive.

Highlights

Works with any AI system (Unity NavMesh, Blaze AI, Emerald AI, Behavior Designer, or your own).
Global, Regional, and Wave Spawning for flexible placement control.
*NEW* Director-Driven Intensity & Encounters for difficulty curves and special encounter spawning (boss / events)
*NEW* Custom Spawn Hint System to provide more precise control over spawn locations when desired.
Smart Pooling & Culling to keep frame rates stable.
Fully documented API & example scenes for quick integration.
In a zombie survival game, set up waves that escalate as night falls.
In an open-world RPG, define biomes where wolves roam the forest, bandits patrol the roads, and rare bosses spawn deep in the mountains.
In a tower defense game, trigger custom enemy waves with precise spawn point control.

Part of the Megacrush Open World Toolset

Designed for scalability, flexibility, and performance in Unity.

Technical details
Core Responsibilities

Spawning Logic
Global Spawning – spawn anywhere within player range.
Regional/Biome Spawning – define custom areas with their own rules and agents.
Wave Spawning – horde / tower-defense style events with precise spawn point control.
*NEW* Spawn Director
Centralized control of spawn pacing and difficulty.
Intensity Profiles for scaling over time (e.g. gradual difficulty ramp or escalating waves).
Unified init flow ensures synchronization with player/session start.
*NEW* Special Encounter Manager
Define and trigger rare spawns, scripted events, or boss fights.
Flexible trigger conditions (time-based, location-based, or scripted).
Integrates cleanly with director flow for coordinated encounters.
Object Pooling & Culling
Automatic pooling and reuse of all spawned objects.
Optional distance-based culling beyond player/camera range.
Integration

AI-Agnostic – works with any AI or navigation system.
Tested with: Unity NavMesh, Blaze AI, Emerald AI, Behavior Designer.
Fully compatible with custom AI controllers.
Spawner logic is self-contained
Examples Included

Global spawner demo (ambient roaming).
Regional biome demo (zone-based variation).
Wave spawning demo (horde / tower defense).
*NEW* Director intensity demo (dynamic pacing & difficulty).
*NEW* Special encounter demo (rare spawns & boss fight triggers).
Object pooling & culling demo (performance optimization).
Simple example agent implementation.

Get paid unity asset for free
Prev Article

Related Articles

Dialogue and Quests – Free Download
Tsunami 26 July, 2024

Dialogue and Quests – Free Download

Emerald AI 3.0 – Free Download
Tsunami 19 June, 2023

Emerald AI 3.0 – Free Download

Finite State Machine System – Free Download
Tsunami 4 July, 2021

Finite State Machine System – Free Download

Movement Pack for Behavior Designer Pro – Free Download
Tsunami 27 August, 2025

Movement Pack for Behavior Designer Pro – Free Download

Leave a Reply Cancel Reply

Recent Posts

  • Poly Art: Fox – Free Download
  • Poly Art: Deer – Free Download
  • Poly Art: Boars – Free Download
  • Realistic Boars – Free Download
  • PIDI : Skin and Eye Shaders 3 – Free Download

Dev Asset Collection

All Things That You Need to Build A Video Game
Copyright © 2025 Dev Asset Collection
Privacy Policy | Disclaimer | DMCA