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PathBerserker2d – 360° Platformer Pathfinding – Dev Community

PathBerserker2d – 360° Platformer Pathfinding – Dev Community

Tsunami 17 September, 2025
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Pathfinding engine for 2d platformer and sidescrollers. Supports *all* collider2d types, can handle moving platforms and works with procedural levels.

PathBerserker2d – 360° Platformer Pathfinding v2.5.4 (22 Oct 2023) (Latest version)

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Description
Want to add challenging opponents, multiplayer-bots or NPC-followers to your 2d sidescroller?

PathBerserker2d is here to help you with that!

This is a fully developed solution based on collider geometry (all collider types supported!) and lots of math. It does not shoot a million rays to approximate the environment, it’s not grid based and it doesn’t try to abuse Unity’s 3d NavMesh for 2d purposes.

PathBerserker is a custom build solution that works directly with the geometry collected from colliders and can handle any shape you throw at it. It’s fast, accurate and flexible!

Want to use Corgi-Engine for your project? No problem, PathBerserker2d has an integration for it. Read more about it here.

Give your AI an edge with PathBerserker2d!

Technical details
supports all types of 2d colliders
pathfind on any surface, no matter its normal
different agent heights on same graph supported
supports moving platforms
everything can be created/destroyed at runtime
tag areas and make agents avoid or prefer them
comes with own movement code, for a fast start
multi-threaded pathfinding

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