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Heavy – Rapid Fire Military Character – Dev Community

Heavy – Rapid Fire Military Character – Dev Community

Tsunami 6 September, 2025
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One of the 4 available characters in the series. It comes with many customization options, advanced shaders, ARKit blendshapes, Humanoid Rig, and many color options. Completely modular!

Heavy – Rapid Fire Military Character v1.1 (04 Jun 2025) (Latest version)

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Description
???? Rapid Fire Military Character – Heavy is one of the 4 available characters in the series. It comes with many customization options, advanced shaders, ARKit blendshapes, Humanoid Rig, and many color options. Completely modular, there are sliced parts for first person. Compatible with other of my models, and perfectly suits any game needs. Tons of Different Hairstyles, available as bundle with 4 unique classes: Assault, Medic, Heavy, and Sniper

✩ ₊˚.⁺₊✧ ⋆☾⋆⁺₊✧

✦ Key Features

Male + Female

Weapon Included (not rigged)

Unique Hairstyles + Unique Bangs

Completely modular

Wonderful render scene

Fully Rigged with UE5 Rig

Apple Blendshapes

Adjustable body parts

Underwear included

Easy Color Change

Advanced materials! Tons of customization

Bonus icons (request along with other source files via email)

????????????????⁺₊✧ ⋆ Polycount ┆ The Character does not have LOD system

Heavy Girl

Faces 32852 ・ Tris 61118 ・ Verts 33993

Heavy Boy

Faces 29102 ・ Tris 53628 ・ Verts 29317

⁺₊✧ ⋆ Rig is based on the Humanoid Skeleton with additional bones

It was made in Maya without plugins and does not have controls

You can apply physics to different parts

Additional bones: eye_l, eye_r, jaw (individual for each head),

breast_l, breast_r for the woman, hair_front_01-06, hair_back_01-06

????????⁺₊✧ ⋆ Tested with various animations

???????? ????????Lyra Starter Game

Game Animation Sample Project

Advanced Locomotion System v4

Standard 3rd person animations

Female Interactions Animations

Mocap Library

ARLS + Horse Animset

Succubus AnimSet

Valley of the Ancient

Close Combat: Swordsman

????????⁺₊✧ ⋆ Blendshapes

???????? ????????Perfectly calibrated 52 Apple Blendshapes.

Tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity.

Can be used for Live Stream facial animations

LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.

????⁺₊✧ ⋆ Different Outfits and Modularity

???????? ????????The model is completely modular!

Remove or add any part. Or if you want, take clothes off completely

Body texture is censored. The uncensored texture can be requested

Adult parts are not modeled and do not have morphs or a rig. It’s a texture

???????? ????????To avoid body intersection through clothes, the body is sliced into pieces

Pieces that are beneath the clothes must be turned off or hidden

By doing that, you reduce the polycount!

???????? ????????Full-Body & AllPartsTogether is included

Underwear is included

Weapon is included

Bonus Idle animation is included

Bonus Icons can be requested via email

Any other animations are not (!) included

????????????????⁺₊✧ ⋆ Unity project ┆ 2021.3.31f1+

???????? ????????Render pipelines: Built-in, URP, HDRP

Both Advanced and Default Shaders

Humanoid rig with eye and jaw bone

For facial animations use Blendshapes

Physics is not (!) included

Wind Simulation for Hair!

Easily add Tattoos and Scars!

AllPartsTogether.fbx file is included for customization

Any Humanoid Animations from the store can be applied to this character

Please note, this is a character asset. It has no controls, scripts, etc.

????????⁺₊✧ ⋆ MatID Maps ┆ Skin, Eyes, and Outfit Parts

???????? ????????A MatID map is used for changing colors of a BaseColor Map by sections

You can use the Advanced Shader to change the colors easily

????????⁺₊✧ ⋆ 4K Texture

12 Texture sets: Body, Head, Eyes, Lashes, Clothes x1, Straight Hair,

Wavy Hair, Curly Hair, Short Hair, Dreadlocks, Buzz cut, Weapons x1

Textures are packed for better optimization

Each set contains:

BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap,

and may include an Ambient Occlusion, MatID, Opacity and Emissive maps

????????

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