Find assets inside everything you ever purchased without importing and bring single files in with just a click. Your asset workflow on steroids: a lightning-fast search for assets from all sources.
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This is a paid asset, but now you can download the “Asset Inventory 3” for FREE. Please note that this package is provided solely for learning purposes or to test the product before purchase, and not for commercial use.
Asset Inventory 3 v3.5.0 (21 Oct 2025) (Latest version)
Asset Inventory 3 v3.4.0 (26 Sep 2025)
Asset Inventory 3 v3.3.2 (10 Sep 2025)
Asset Inventory 3 v3.2.5 (27 Jul 2025)
“If possible, please buy the package to support the developer”
Description
NOMINATED FOR BEST DEVELOPMENT TOOL 2024
Put your asset workflow on steroids and say good-bye to the Package Manager as you know it! Asset Inventory is your ultimate asset companion: a lightning-fast search for assets for your current project. Find content in assets you purchased or downloaded without importing and bring single files in with just a click.
Eliminate the time-consuming task of finding a sound file, a texture or a model you know you purchased but which is hidden inside one of your many Asset Store purchases. The Asset Inventory provides a complete list of all assets you own, including their content.
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➤ Powerful Search
Browse & find anything inside your purchased assets. Quickly preview audio files. Narrow your search using asset type, tags, image dimensions, audio length, color and more. Exclude items you don’t want to see. Save and recall searches.
➤ Easy Setup
Works out of the box. Lots of optional view & configuration options. Hassle-free indexing. Start, stop & resume at any time. Works with Unity 2019.4 and higher. Windows, Mac & Linux. Lightning-fast indexing and search.
➤ Intelligent Import & Export
Import only what you need instead of a whole package. Automatically determines asset dependencies to import complex prefabs and materials. Save space & reduce clutter in your project. Bulk import multiple packages at once. Automatically store imported assets in a specific sub-folder and keep the Assets root clean. Export assets easily for reuse in other contexts. Supports SRP Support Packages and automatically converts materials to URP.
➤ Many Sources
Your complete asset library: Automatically indexes Asset Store purchases. Triggers download of missing assets. Handles packages from registries and assets from Unity Asset Manager. Supports custom folders to search through Unity packages downloaded from other locations. Indexes folders and Zip archives containing arbitrary media files like 3D models, audio libraries, textures and more. Automatically generates previews.
➤ Organize
Automatically imports labels from the Asset Store. Use additional tags to group assets effectively. Assign tags to either packages or individual files inside packages. Assign colors and group by tags. Exclude unwanted items. Perform bulk operations. Import multiple assets and packages in one go. Builds on Package2Folder to allow importing packages into a custom sub-folder. Backup packages automatically to ensure you always have a working version to go back to.
➤ Reverse Lookup
Quickly identify used assets and packages in your project.
Technical details
Search index powered by SQLite
Use database simultaneously from multiple projects, even at the same time
Asset Store and custom locations
Incremental indexing: start, stop and restart at any time
Hassle-free process
Easy one-window solution
Configurable result size and quick paging
Editor tooling, no runtime API
Third-party ready with ready-made search windows and texture heuristics via editor API
Full source-code included
Limitations
Dependencies can only be calculated in packages that use text/yaml serialization. A few legacy packages still use binary serialization. These packages also work to a big extend, but not if prefabs reference scripts.
Importing scripts is experimental and can produce console errors if the script requires other scripts to run.
Running the game view maximized on play and having the Asset Inventory window docked will cause it to reinitialize, resetting all search settings
Used Third-Party
SQLite – Public Domain
SQLite-Net – MIT license
EditorAudioUtils – MIT license
Package2Folder – MPL2 license
SharpCompress – MIT license
LibGit2Sharp – MIT license
Scriban – BSD-2-Clause license
OllamaSharp – MIT license
Microsoft AI – MIT license
ImageSharp – Apache 2 license


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