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High Detail Airport – Full Version – Dev Community

High Detail Airport – Full Version – Dev Community

Tsunami 26 July, 2025
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Contains a mostly decorated high-detail airport scene, with workings and controlable airfield-lights. The runways are a rebuild of an existing airport. More than 1000 game-ready prefabs included!

High Detail Airport – Full Version v5.1

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Description
Please notice, the video trailer shows an older version. The screenshots are up to date!

Contains a mostly decorated high-detail airport scene, with workings and controlable airfield-lights. The runways are a rebuild of an existing airport.

This package contains a complete and high-detail airport scene with runways, taxiways and the most important buildings like tower, terminals, hangars and a detailed firestation. It also comes with a complete working runway- and taxilight-system with different modes for each runway. They can be controlled with an included script.

All Runway- and Taxiway-Lights are created during runtime in a defined distance to the Main Camera to save performance.

This version of our Airport scene also comes with a big amount of decoration objects and the whole scene is pre-decorated.

In total more than 1000 props, ready as prefabs!

The airfield is a rebuild of the german airport cologne.

Total scene size is 6.5km * 3.7km.

The ground of the scenes is segemented into tiles. The high-detail tiles will be switched to low-poly objects by distance.

Please notice, that the scene is not mentioned to be used on smaller systems like mobile!

If you only need the main parts of this package (ground, main buildings etc.), please have a look at our package “High Detail Airport – Basic Version”.

And if you need an airport scene for lower-end-systems, have a look at our package “High Detail Airport – Mobile”.

Supports Built-In and URP- and HDRP-Renderpipeline.

URP / HDRP approved for RP-Version 11.0.0.

Technical details
Supports Built-In and URP- and HDRP-Renderpipeline.

URP / HDRP approved for RP-Version 11.0.0.

Total scene size is 6.5km * 3.7km.

The ground of the scenes is segemented into tiles. The high-detail tiles will be switched to low-poly objects by distance.

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