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PIDI : Skin and Eye Shaders 3 – Dev Community

PIDI : Skin and Eye Shaders 3 – Dev Community

Tsunami 15 May, 2026
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A modern skin shader with real-time translucency and scattering with support for dynamic wrinkles, translucency and more. It also includes an advanced & customizable eye shader that needs no textures.

PIDI : Skin and Eye Shaders 3 v3.3.5

VIP Only

PIDI : Skin and Eye Shaders 3 v3.3.1

VIP Only

PIDI : Skin and Eye Shaders 3 v3.3.0

VIP Only

PIDI : Skin and Eye Shaders 3 v3.2.6 (07 Jan 2025)

VIP Only

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Description
Forum Thread | Support | Team Edition

This is the Individual, Per-Seat version of the asset. Every member of your team with access to the Unity project where the shader is being used requires a license. If you are working on a larger team or require multiple seats, please check our Team Edition.

PIDI : Skin and Eye Shaders 3 is the latest version of our skin & eye rendering solution for Unity

This asset is compatible with Unity 6

The Skin shader offers unparalleled realism and advanced features such as real-time translucency, subsurface scattering, dynamic wrinkles through GPU tension maps, support for HDRP and Universal RP as well as compatibility with all kinds of devices from mobile to high-end desktop.

The Eye shader brings extra life to your characters with the easiest workflow possible. No textures needed, full control over every part of the eye’s appearance and enough flexibility to render both humans and monsters.

PIDI : Skin & Eye Shaders 3 is all you need to bring your characters to life.

IMPORTANT : Dynamic wrinkles via GPU based tension maps require Vertex Buffer support, not compatible with WebGL.

Notice : The use of LTS versions of Unity is highly recommended and they are the only supported versions for URP / HDRP development.

Important : In order to take advantage of the advanced features of this asset such as dynamic wrinkles it is necessary to create custom normalmaps and additional textures for your model, which may not always be possible if you use pre-generated or procedural characters from third party tools. Please contact us if you need additional information.

Technical details
New! Supports Unity 6
Real-time Translucency
Accurate PBR rendering with subsurface scattering
Dynamic wrinkles via GPU based tension maps (requires Vertex Buffer support, not compatible with WebGL)
Support for “makeup” effects through channel masks
Support for a wide range of devices, from mobile to PC
Tested in Unity 2021.x and 2022.x
Compatible with HDRP (2021, 2022 and Unity 6 LTS)
Compatible with Universal RP (2021, 2022 and Unity 6 LTS)
Bonus – An advanced semi-procedural eye shader with full control for all properties that requires no texture work on your part.

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