Tweakable Mesh- Polygon- or EdgeColliders at the click of a button – now with tweakable Animated Colliders support.
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This is a paid asset, but now you can download the “2D ColliderGen” for FREE. Please note that this package is provided solely for learning purposes or to test the product before purchase, and not for commercial use.
2D Collider Gen v2.13.0 (25 Mar 2019) (Latest version)
“If possible, please buy the package to support the developer”
Tweakable Mesh- Polygon- or EdgeColliders at the click of a button – now with tweakable Animated Colliders support.
+ Now works with latest Unity 2018 and 2019 releases and .NET4.0..
+ IMPORTANT: If you are using .NET3.5, unzip the included 2DColliderGen_Runtime_NET3.5.zip file!.
+ UGUI RawImage Support..
+ IMPORTANT: Moved 2D ColliderGen menu items to Component/2D Collidergen and Window/2D Collidergen.
+ Supports Unity 2019, 2018, 2017, 5.x, 4.x, 3.x.
+ Animated Colliders: remove collider frames or reference others
for tweaking and optimization.
+ Adjustible top/bottom/left/right Borders.
+ Supports UGUI Canvas Images.
+ Supports EdgeCollider2D as output collider type.
+ Multithreaded RuntimeAlphaMeshCollider script to adapt to your needs.
+ Unity5 and IL2CPP/iOS-64BIT support.
+ Animated Colliders for Unity 4.3 Sprite Animations.
+ Support for Unity 4.3 Sprites and PolygonCollider2D.
+ Infinite holes and islands within a single image.
+ Integrates with SmoothMoves, 2D Toolkit and
Orthello (Free, Elements and Pro).
+ Simple parameters for optimal results –
specify the vertex count you want.
+ Multi-object editing support.
+ Colliders can be forced convex for MeshCollider Rigidbody collisions
+ Works with SmoothMoves BoneAnimation characters.
+ Supports OTTilesSprite and OTTileMap.