Stylized Modular Character is a base character that blend between body types with several clothing options to drag on drop to create the exact character you want!
For more detail this asset from the Unity Asset Store: Click Here
This is a paid asset, but now you can download the “BoZo: Stylized Modular Characters Base Pack” for FREE. Please keep in mind that this package is provided only for learning purposes or to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
BoZo: Stylized Modular Characters Base Pack v1.4
“If possible, please buy the package to support the developer”
Description
This Asset is not required to use other packs is the series each pack is standalone.
???? Features:
62 Customizable outfits pieces
Mixable hairstyles with 9 front styles and 15 back styles
Hairstyles have their own rig to allow animations and physics applied to them independently
Base body that blends between male and female
Adjustable Height, Head Size, and Shoulder Width
Facial blendshapes to create unique faces
Modular blendshapes to create your own unique expressions
Simple Humanoid rig compatible with mixamo and other animation packages
A Skin and Clothes shader for customizing colors (Requires the Unity shader graph installed)
Procedural eyeshader
Includes a character customization scene
Simple Lightweight outfit Equip System
Simple Save System for character and outfit
Asset Breakdown:
Total: 87 Unique Assets
15 Tops
16 Bottoms
12 Footwear
2 Gloves
5 Hats
9 Front Hairstyles
15 Back Hairstyles
2 Head Accessories
4 Face Accessories
6 LowerFace Accessories
1 Head Mesh (includes blendshapes for BodyType, Face Type, Eyelash Length )
Technical details:
Polycount Averages
Tops 5000 Tris
Bottoms 2500 Tris
Footwear 1500 Tris
HairBack 4000 Tris
HairFront 2000 Tris
Head Accessories 700 Tris
Face Accessories 700 Tris
Head 6000
Each Textures range from 512 -1024 Tops, 256-512 Bottoms Feet and Hair
All Assets contain Diffuse and Normal Map
Most Outfits include Blendshapes for (BodyType, Chest Size) excluding Head, Hair, Face Accessories which have none.
Custom Shaders:
Ouftit Shader –
Created in Shader Graph
Can Customize Up to 6 Colors (3 For White Alpha and 3 For Black Alpha)
Skin Shader –
Created in Shader Graph
SkinTone, UnderTone, Eyelash Color, Eyebrow Color, Fuzz Color
Fuzz Color and Width
Underwear Color and Opacity
Eye Shader –
Created in Shader Graph
Customize Pupil Color, and Size
Iris Color, Size, and Gradients
Sclera Color
Technical details
Supported version: 2021.3.21f1
Render pipelines: Built-in, URP, HDRP
Humanoid rig with Eye bones and Jaw bone
Hairstyles have their own rig
For facial animations use Blendshapes.
Animations are not included. Supports Mixamo and other animation packages
Physics are not included.
Rigging: Yes
UV mapping: Yes
No LODs
Polycount Ranges from 13k-25k depending on customization
Each Textures range from 512 -1024 Tops, 256-512 Bottoms Feet and Hair
All Clothes and Hairstyles contain Diffuse and Normal Map