Character Boom is not only a set of anime art assets but also a framework that can be used to generate unlimited number of Characters.
For more detail this asset from the Unity Asset Store: Click Here
This is a paid asset, but now you can download the “Character Boom” for FREE. Please keep in mind that this package is provided only for learning purposes or to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
Character Boom v2.0.1
“If possible, please buy the package to support the developer”
Description
???? Features:
Generate an unlimited number of characters with just one click.
No coding necessary.
Each sprite is swapable. You can use these sprites to create a wide range of different characters.
Each color of each piece of sprite can be customized precisely.
Now you can change the length and width of limbs, and body size. This feature requires Body Proportions. If you have Character Boom, you can get it at 50% off.
The positions of the eyes, nose, mouth, and eyebrows can be flexibly adjusted.
The eyes are turnable and blinkable. The hair can flow.
ScriptableObject workflow : You can easily adjust colors, pose, facial features and save data. There are many tools to help you focus on creating games. Find it in Technical details.
includes Gray To Color.
All prefabs are ready to be animated.
Each sprite was drawn on 4096×4096 high resolution canvas.
Each sprite in SpriteLibrary has been skinned to match the Character Boom Sketelon.
The number of vertices of meshes is optimized.
8 tutorial scenes.
???? Tools:
Here are some GIF animations showing their usage.
SetMatColor : A component used to set color and material of SpriteRenderer.
ColorSetter : A component used for managing SetMatColor components and for saving/loading colors.
RandomAssetSetter : Generate characters Randomly and batchly.
FaceControl : Customize facial features.
PoseSaver : Save and load pose of character.
SpriteLibraryLabelSaver : Save and load labels of SpriteLibrary component.
BrightnessManager : BrightnessManager is a component used to adjust brightness of character.
Gray To Color Shader:These shaders can change gray sprites into target color sprites. It can control color precisely. What you get is what you set.
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????Art Assets:
196 sprites with their own 2th textures and 3th textures(The count is based on sprite library. A few sprites are left blank to make switching characters easier.)
There are mainly 4 PSB files with 54 layers each. Each file has its 2 secondary textures.
The following way of counting is reconmended:
60 prefabs
60 color presets
9 pose presets
4 hair cut suit
4 cloth suits
4 weapons
1 base skin
2 expressions
Unlimited of characters that can be generated.☢️☠️
Requirements:
Unity 2D Sprite
Unity 2D Animation