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Tokyo Street – Dev Community

Tokyo Street – Dev Community

Tsunami 21 January, 2025
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Tokyo street with vending machines, flowers and interiors in houses. All houses are assembled from modules and have an interior. There are also houses without an interior with simplified details, they are well suited for the background.

For more detail this asset from the Unity Asset Store: Click Here

Tokyo Street v1.2

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Description
If you encounter issues with the shaders, you can find the readme and shaders for your version at this link.

SRP, HDRP, and URP are supported out of the box. When importing an asset, select the pipeline you need.

Modular system.

All houses are assembled from modules and have an interior. There are also houses without an interior with simplified details, they are well suited for the background.

Streets can be filled with props. There is no furniture in the interiors.

Optimization

The LOD system usually consists of 3 groups. On texel modules 512 px/m on props 512-1024 px/m

There are two types of buildings with and without an interior. There are also modules for building 2 types.
Technical details
Number of prefabs 498

Number of textures 268

Exterior and interior

Demo scene 2 (Day and Night)

Modular system

Texture sizes 2048×2048

Number of materials 63

Minimum polygon count 2

Maximum polygon count 22153

UV mapping: Yes

LOD information 3 of levels

Types of materials and texture maps PBR

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