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Modular Dungeon – Catacombs – Dev Community

Modular Dungeon – Catacombs – Dev Community

Tsunami 2 May, 2026
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The ultimate 3D art package for artists who value modularity and performance. With simple and fast foliage shader solutions, this package is designed to take your art to the next level.

For more details about this asset from the Unity Asset Store: Click Here

Modular Dungeon – Catacombs v3.0 (02 May 2026) (Latest version)

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Modular Dungeon Catacombs – Mobile v2.1.1b

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Description
A new high-quality 3D environment art package for games and 3D applications is now available. Includes semi-realistic assets with little to no photo source material. Most of the textures are either hand-painted or made using Substance Designer. The assets are optimized to be lightweight for GPU and memory usage with 4k atlases. Each prefab contains at least 4 LOD levels.

○ Features

• PBR materials and 4k texture atlases.

• Cliff and rock meshes with 4 LOD levels.

• Cave meshes.

• 425 prefabs total (optimized meshes, merge prefabs, and more).

• 306 models.

• A variety of ground tiles.

• 2 fire effects made in Amplify shader Editor.

• 17 Amplify shaders.

– Grass Foliage.

– Leaves Fast.

– Simple Coverage Moss.

– Simple Coverage.

– Snow Foliage.

– Standard (Tessellation).

– Standard Decal.

– Torch Flame.

– Waving Double Pass Edit (terrain grass shader).

– 3 New (TFS basic) foliage shaders: grass, bark, and leaves (Includes simple billboard shaders).

– And more…

• Mesh and ground splats.

• 5 trees and 52 plants.

• 14 decals.

• 3 Example scenes (vegetation scene with 3 biomes).

Technical details
○ Polycount and texture specifications

*(Triangles counting only LOD0) This list only presents a small example of a few meshes.

Cliffs and rocks:

– CliffStonesCATAM_A: 1102 triangles.

– CliffStonesCATAM_B: 1364 triangles.

– CliffStonesCATAM_C: 1343 triangles.

– CliffStonesCATAM_D: 690 triangles.

– IrregularStonesCATAM_A (biggest): 664 triangles.

– IrregularStonesCATAM_F (smallest): 336 triangles.

Props

– BrazierStoneCATA_A: 1034 triangles.

– BrazierStoneCATA_B: 1296 triangles.

– BrazieWoodCATA_A: 306 triangles.

– WallTorchSmallCATA_A: 224 triangles.

– PotCATA_A: 365 triangles.

– Pots (all, 4 meshes): 1316 triangles total.

– BarrelCATAM: 2172 triangles.

Structures

– Modular pillars: Roughly 1000 triangles per mesh.

Vegetation

– OliveTreeOldCATAM: 7800 triangles.

– DeadTreeCATAM_A: 10039 triangles.

– DeadTreeCATAM_B: 8660 triangles.

– DeadTreeCATAM_C: 2067 triangles.

Textures

– Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles, and splats).

– Texture formats: “Tif” (if available), “Png” (all albedo, normal maps, height maps, and gloss/ao maps).

Standard metalness shader workflow. Merged maps for the metalness/AO/Gloss.

Metalness/ao/gloss” (MAG) are saved as png textures with transparency.

Other information

Rigging: No

Animation count: 0

UV mapping: Yes

LOD information: 4 LODS

Types of materials and texture maps: PBR

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