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VR Panorama 360 PRO Renderer V5 – Dev Community

VR Panorama 360 PRO Renderer V5 – Dev Community

Tsunami 27 December, 2024
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VRPanorama is a production proven offline rendering system able to export stereo 360 and 180 panoramas and up to 8K videos. Output Hi-Quality Stereoscopic (and monoscopic) 360 panorama image sequence movies directly from Unity to VR HUDs.

For more detail this asset from the Unity Asset Store: Click Here

VR Panorama 360 PRO Renderer V5 v5.0

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Use Unity as a production ready offline rendering system.

VRPanorama is a production proven offline rendering system able to export stereo 360 and 180 panoramas and up to 8K videos. It’s a fast and easy way to render fully functional 360 stereoscopic panorama movies and image sequences for VR headsets (like Oculus Rift, Gear VR or Google Cardboard) or online 360 video services (Youtube, VRideo, Milk VR)
-Capture HD and 4K Videos directly from Unity 5.
-Capture videos with spatial audio.

FEATURES
-Output Hi-Quality Stereoscopic (and monoscopic) 360 panorama image sequence movies directly from Unity to VR HUDs.
-PNG, JPG, EXR sequence output.
-Encode Video and Stereo Panoramas as H.246 (MP4)
-Support for deferred, forward and HDR rendering with screenspace image effects and internal supersampled antialliasing for superior quality
-Configurable rendering quality VS. Speed
-Export Ambisonics Spatialized Audio for Youtube
-Still Image capture (with a click of a button)
-Export 360 images for Facebook (only PC – OSX support coming soon)
-Color conversion dithering (from HDR to 24bit) for superior image quality
-Integrated 360 injection for Youtube
-SBS stereo mode (Side by side stereo).
-Render any resolution and aspect ratio panoramas up to 8k X 8k
-Extremely fast GPU accelerated rendering

-Features VR Panorama RT addon – render your panorama directly onscreen from player in FullHD, usefull if you want to capture realtime gameplay with HD capture/streaming hardware. *This feature requires a fast GFX graphics card and a video capture hardware

 

Compatible with OSX and PC platforms, OGL, DX9 or DX11 and DX12 (with raytracing).
Supports HD SRP

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