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Mansion Pack – Dev Community

Mansion Pack – Dev Community

Tsunami 12 January, 2026
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With this pack you can create a variety of multi story, multi design neighbourhood of burgeois mansions with interior walls, floors, ceilings & staircases.

For more details this asset from the Unity Asset Store: Click Here

Mansion Pack v1.1 (05 Jan 2026) (Latest version)

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Mansion Pack v1.0.2

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Description
HDRP & URP supported follow instructions from the bottom of Mansion-Documentation.pdf

With this pack you can create a variety of multi story, multi design neighbourhood of burgeois mansions with interior walls, floors, ceilings & staircases.

*Planning to add furniture for each type of room soon + attic interior.

Be it a first person or top-down strategy game, you can easily assemble walls, floors, ceilings, doors, windows, staircases, balconies, roofs & outdoor gardens with this modular pack. Prefabs already setup in folders, just watch how the DemoScene is assembled.

*For in-depth explanations of names & combined uses of the prefabs, please consult the Documentation pdf.

*Please note, the screenshots are Post Processed.

Enjoy, and please feel free to contact support for any questions and requests!
Technical details

This pack includes:

600+ Prefabs of building pieces*
From base floor to rooftop + Yard, Garden & Fencing*

10 SoundFX (Doors & Gates)
1 Script (OpenCloseDoor)
Some 4k textures; mostly 2k; + Normal & Specular maps
Most models have only a couple hundred polygons
High-poly photoscanned models have 3-6 LOD levels
Documentation PDF

Important notice:

After you’ve assembled your mansion, or even a complex neighbourhood of mansions, it is recommended to merge all the walls together, all the windows and all the roofs. In other words, the models which share the same materials should be batched together with some third party plugin, because you need to keep your draw call count to a minimum (under 5k).
All of the pieces can add up to tens of thousands, and that is why you should merge / batch them together.
Also, it is recommended to apply Occlusion Culling to your scenes, for optimisation purposes.

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