Terrain Grid System 2 is an advanced grid generator and territory/cell highlighter with powerful features for both Terrain and 2D grids.
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Terrain Grid System 2 v19.4 (Latest version)
Terrain Grid System 2 v19.2
Terrain Grid System 2 v19.0
Terrain Grid System 2 v17.4.1
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TGS2 is here! With multi-tile terrain support and dozens of new features and improvements across the asset. Built upon the robustness of previous TGS, this new major upgrade is a must-have for 2D and 3D grid generation. Read what’s new here.
Terrain Grid System 2 is an advanced grid generator and territory/cell highlighter with powerful features for both Terrain and 2D grids.
– Are you working on a strategy or RTS game and want to quickly highlight cells under some units or show territories under control?
– Do you wish to allow the player choose a destination over a terrain?
– Or do you simply want an interactive grid over any terrain or mesh?
This is the perfect asset for that!
**Key Features**
– Easy to use. Add Terrain Grid System script to your terrain, gameobject or group of objects to instantly attach and configure the grid. Or drag & drop the prefab to use it in stand-alone mode (no terrain mode).
– Configurable, fully interactive and fast grid generation, including Voronoi tessellation, box/squared, rectangular and hexagonal types.
– Compatible with Unity standard terrain (single and multi-tile), mesh-based terrains or any gameobject with a mesh.
– Change visibility, color or texture of cells from Unity editor with the integrated grid editor.
– Produces highly optimized grid mesh with reduced vertex count.
– Two levels of regions: cells and territories.
– Fastest selectable and highlighting system for both cells and territories.
– Coloring and fade out support for both cells and territories.
– A* Pathfinding for boxed and hexagonal grids with customizable cell weights and obstacles. Also support for units that occupy more than one cell (minimum clearance option).
– Easily define blocking cells or assign cells to different groups (zones, obstacles, custom navigatable paths, …)
– Get neighbours or cells in range according to crossing cost, max steps or cell group masks
– LOS (Line of Sight) functions.
– Easy rectangle selection of cells.
– Different positioning options for best mesh adaptation to the terrain, including scaling and positioning inside terrain boundaries, maximum terrain slope, minimum altitude, …
– Control the visibility of individual cells using API or alpha texture mask.
– Define territories using a color texture or the embedded grid editor!
– Supports multiple grids in the scene as well as multiple grids per terrain.
– More than 25 demo scenes included with useful sample code!
** Technical Features **
– Can work alone (as planar grid), with Unity terrain and mesh based terrains.
– Supports one or more grids per standard Unity terrain object.
– Works with orthographic and perspective cameras.
– Compatible with Built-in, URP and HDRP pipelines.
– Extensive API (C#) for controlling and managing the grid, including selectable cells/territories, finding neighbours and merging cells.
– Full source code included (C#).




