Crowd Simulation System is a high quality simulation system that is intended to add lively and visceral crowds to your scenes that you can control! It runs very well and looks great too!
For more detail this asset from the Unity Asset Store: Click Here
This is a paid asset, but now you can download the “Crowd Simulation System” for FREE. Please keep in mind that this package is provided only for learning purposes or to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
Crowd Simulation System v1.3
“If possible, please buy the package to support the developer”
Crowd Simulation System is a high quality simulation system that is intended to add lively and visceral crowds to your scenes!
– There are 10 different humanoids to add to your crowd each with a variety of clothing options. This allows for over 30 different looking people in your unique crowds!
– Includes a stand to put your humanoids on!
– Humanoids come with 4 animations each. These are – Idle, clapping, waving and cheering. These animations make the crowd look lively and realistic.
– Includes a script that you can call functions from to make the crowd react differently to situations.
– Prefabs are set up for each model.
– Includes a pre-made scene.
– Great performance.
Post release additions :
– Added two unique 2D crowd assets to help performance for mobile devices or as distant crowds for PC projects! These have the same animations as the 3D ones and switching between them is easy!
– Completely reworked all 3D and 2D crowd assets, making them much higher quality and more performant.
– Added LOD’s to the crowd assets to make them switch between 2D and 3D variants automatically at runtime.
For support email me at : [email protected]
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Technical details
Number of textures per model: 4-5
Texture dimensions per model: 256-1024
Average Polygon count: +- 500
Number of meshes/prefabs: 21
UV mapping: Yes
LOD information (count, number of levels): 2 LODS per Gameobject
Types of materials and texture maps : Diffuse, Normal, Filtered Normal, Ambient Occlusion