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Recon Robots – Dev Community

Recon Robots – Dev Community

Tsunami 16 August, 2024
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AAA quality PBR characters with great performance and VR ready! Optimized characters that can be used in any platform such as VR, Console, PC and even in a mobile game. It has handmade LODs, optimized use of bones and optimized use of materials and UVs.

For more detail this asset from the Unity Asset Store: Click Here

Recon Robots v1.1

VIP Only

“Sharing is caring”

Customizable robots for your game with Over 25 animations.

Includes access to the following packs:

Regular Animations
Polygonmaker Shaders

* IMPORTANT After purchasing this pack please visit each package to download for free.

Rig Humanoid ready to mecanim.

Animated PBR character with optimized polygon count:

◼ LOD0: 5000-15000 tris

◼ LOD1: 1500-6000 tris

◼ LOD2: 500-2000 tris

There are 4 different textures
“PBR” – 2K set: (Albedo, Metalness, Glossiness, Occlusion, Emission and Normal maps)

It includes fx

It includes 15 interchangeable parts.

EXTRA FEATURES:

★ Highly optimized and clean meshes

★ Efficient UVs usage to allow higher quality with lower texture sizes

★ Minimized number of materials and meshes to allow lower draw calls and high performance

★ Top quality animations

★ Clean project without unnecessary files

★ Hand made LODs that can be used as main characters for even better performance

____________________________________________________________________________________________
URP and HDRP:

It is simple to convert the pack to Unity render pipelines.
To convert our custom shader to URP or HDRP, please download Polygonmaker Shader and unpack “Shaders URP” or “Shaders HDRP”

For standard shaders conversion you can follow this video:
How to convert materials to HDRP

____________________________________________________________________________________________
MOBILE USE:

Mesh
Our LODs are handmade, thus they can be used as main LOD without losing much of the quality.
Use LOD1 or LOD2 depending of your budget, for example LOD0 for FPS games, LOD1 for third person games or LOD2 for RTS games.

Materials
Change from Standard to Mobile Diffuse or Bumped depending of your budget.

Textures
Set the Max Size according your budget, for example 512 for third person games or 256 for RTS games.

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