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Dragon Water URP – Dev Community

Dragon Water URP – Dev Community

Tsunami 30 July, 2024
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Dragon Water is a my complete solution for creating stylized water. It has been inspired by water techniques from my personal observations in multiple AAA games.

For more detail this asset from the Unity Asset Store: Click Here

Dragon Water URP v1.0.0

VIP Only

“Sharing is caring”

Complete solution for creating stylized water. Buyonacy physics included. Supports PC & Mobile.

Overview

Dragon Water is a my complete solution for creating stylized water.

It has been inspired by water techniques from my personal observations in multiple AAA games.

While creating it, I focused on bringing maximum functionality with best perfromance and modular approach.

Includes fast buoyancy physics and supports both, PC & Mobile.

Features:

Multiple simultaneous surfaces
Infinite Ocean with LOD support
Procedural Rectangle & Circle
Custom Mesh
Visuals
Water Depth
Color Noise
Subsurface Scattering
Edge Foam
Layered Hillness Foam
Screen-Space Refraction
Reflection Modes
Ripple Trails
Highly configurable
Custom shape casters
Adjustable projectors
Cutout Volumes with multiple modes and physiocs-aware
Water-in-Water
Static & Floating origin
Create inside Cutout Volumes with reversed mode
Underwater effect
Auto Camera Snapping – no code changes required!
Fog
God-Rays
Caustics
Blendable Volumes
Fast Buyonacy Physics:
Highy performant
Job system
Zero allocation
Adjustable precision
Local Wave Areas
Make calm waves near land…
… and high in storm
Modular approach
Reusable profiles
Compute only what you need
Share calculation results between systems for maximum performance
Mobile support
Does support OpenGLCore, Vulkan and OpenGLES3
Does NOT support OpenGLES2 and WebGL
Scripting API
Separate Assembly Definition
Multiplayer support (easy waves synchronization, check documentation for details)
Full runtime changes support
Full source code included
Examples included (demos NOT included)
Technical details

Requires Unity 2021.3+.

Works with Unity 2022 and 2023.

Requires at least 3 free game object layers – installed automatically if possible.

Requires to add URP render feature – manual installation.

Contains simple, premade URP Renderer for Ripple Projector that is recommended to include it into your pipeline setup if possible – needs to be done manually as optional configuration.

Supports PC, Consoles and Mobiles.

Does work with DirectX, OpenGLCore, OpenGLES3 and Vulkan.

Doesn NOT work with OpenGLES2 and WebGL.

Dragon Water uses compute shaders and render textures.

Waves algorithm is based on Gerstner Waves.

Buyonacy physics is based on Unity’s Rigidbody – possible custom implementations here.

Auto Camera Snapping for Underwater Effect is done at lower, rendering level and doesn’t require any changes into any camera controller script.

Dragon Water may have limited support for multiple camera rendering and VR due to camera-oriented internal system.

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