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Raymarcher – Dev Community

Raymarcher – Dev Community

Tsunami 31 July, 2025
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Raymarcher is a universal, cross-platform renderer that features a complete framework for manipulating signed distance functions and volumetric data. The renderer includes a fully customizable material pipeline and comes with an out-of-the-box toolkit library, encompassing a simple voxel system, particle tracking and a series of mesh-to-volume data converters.

For more details this asset from the Unity Asset Store: Click Here

Raymarcher v3.5.0 (08 Jul 2025) (Latest version)

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Raymarcher v3.4.0 (05 Apr 2025)

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Raymarcher v2.1.0

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Description
Raymarcher is a universal, cross-platform renderer that features a complete framework for manipulating signed distance functions and volumetric data. The renderer includes a fully customizable material pipeline and comes with an out-of-the-box toolkit library, encompassing a simple voxel system, particle tracking and a series of mesh-to-volume data converters. Ready for Unity LTS 2022, 2023 and 2024 (Preview).

Official Website • Documentation • Overview • Contact

Join my official Discord server for realtime support.

Key Features:

One-click setup
Simple and user-friendly interface
Collection of SDF primitives, fractals, and volumes
Collection of well-known SDF modifiers and boolean operations
Built-in standard material library
Built-in rendering filters
Complete toolkit for simple voxel manipulation
Mesh-to-3D volume converter tools
Cross-platform support, including VR, mobile & WebGL
Compatibility with all Unity render pipelines (Built-in, URP, HDRP)
Complete video documentation series
Real-time support and access to unlimited updates
Original example content

Downloadable Tech Demos (Win/Mac)

> Fractal Sailor | Tiny Voxels <

… and more here.

Please read the official documentation carefully before purchasing the package, especially the Warning/Limitations section as the Raymarcher utilizes the full potential of GPUs.

Raymarcher offers a variety of tools for manipulating volumetric data, ready for designers and non-programmers. Enhance your environment with volume clouds, fluid/smoke particles, real-time fractals, voxel volumes, or simple blobs using signed distance fields. Raymarcher features a custom material pipeline and a standard material library, enabling you to create unique visuals beyond imagination. Upgrade your project to the next level.

Technical details
Raymarcher supports all platforms (PC, Consoles, PC-VR, VR-Standalone, Mobile, WebGL). However, it is important to note that certain platforms do not support all features that Raymarcher offers. For instance, if you are targeting VR-Standalone, Mobile, or WebGL, working with voxels or using advanced materials such as PBR or volume clouds is not supported.

Raymarcher is compatible with all Unity render pipelines (Built-In, URP, HDRP). However, VR for URP and HDRP is still in an experimental version. Therefore, building commercial or production-ready products for VR on these render pipelines is not recommended.

Please read more about technical limitations and benchmarking here.

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