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MicroSplat – Terrain Blending – Dev Community

MicroSplat – Terrain Blending – Dev Community

Tsunami 22 June, 2024
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User Rating 5 (2 votes)

Once enabled, easily blend objects with the terrain. No need to use custom shaders, generate custom meshes, or fiddle with complex settings – just add a component to your object and it will blend with the terrain beneath it.

For more detail this asset from the Unity Asset Store: Click Here

MicroSplat – Terrain Blending v3.9.43 (Latest version)

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MicroSplat – Terrain Blending v3.9.40

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MicroSplat – Terrain Blending v3.9.22

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MicroSplat – Terrain Blending v3.9.20

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MicroSplat – Terrain Blending v3.9.17

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MicroSplat – Terrain Blending v3.1

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MicroSplat – Terrain Blending v2.7

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MicroSplat – Terrain Blending v2.6

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The Terrain Blending module for MicroSplat allows you to smoothly blend objects with the terrain

Once enabled, easily blend objects with the terrain. No need to use custom shaders, generate custom meshes, or fiddle with complex settings – just add a component to your object and it will blend with the terrain beneath it.

Control the width and blend contrast of each individual object, using linear of height based blending.

Compatible with most existing shaders and materials. No need to retexture your objects with custom shaders.

When the snow module is installed, you can use the Terrain Blending component to add snow to objects as well

Greatly enhanced with the triplanar model, allowing blending to look great on vertical surfaces
Requires the MicroSplat framework to be installed.

 

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