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FSR 3 – Upscaling for Unity – Free Download

FSR 3 – Upscaling for Unity – Free Download

Tsunami 8 October, 2025
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User Rating 5 (2 votes)

FSR 3 is an upscaling technique, creating high-quality and resolution frames based on lower-resolution input. By using this, your project can run in a drastically lower resolution without losing visual quality and increasing the framerate!

For more details this asset from the Unity Asset Store: Click Here

This is a paid asset, but now you can download the “FSR 3 – Upscaling for Unity” for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

FSR 3 – Upscaling for Unity v1.8.4 (07 Oct 2025) (Latest version)

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FSR 3 – Upscaling for Unity v1.8.2 (15 Sep 2025)

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FSR 3 – Upscaling for Unity v1.7.6

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FSR 3 – Upscaling for Unity v1.5.1

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“If possible, please buy the package to support the developer”

Optimize and increase your framerate with AMD’s FidelityFX Super Resolution 3, now in premiere for Unity!

Boost your frames with FSR 3 Upscaling for Unity!

Current FSR 3 version: 3.0.3

FSR 3 is an upscaling technique, creating high quality and resolution frames based on lower resolution input. By using this, your project can run in a drastically lower resolution without losing visual quality and increasing the framerate!

This Unity asset is created to interface with AMD’s FidelityFX FSR 3 found here: https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/releases/tag/fsr3-v3.0.3.

If your project is limited by GPU performance, FSR 3 will give you a higher framerate. If a project is limited by CPU performance, all it will do is make the GPU workload lower. While this may seem like a big limitation, it also means a laptop will use way less battery power when using FSR 3!

Easy to use

Both Built-in and URP are a single drag and drop, but for HDRP you need to make two small changes to the source files. All described in detail in our documentation!

FSR 3 has been extensively tested with all default Unity Post-Processing, however we can’t guarentee that all custom Post-Processing assets will work out of the box. If you run into problems with custom assets, contact us and we’ll see if we can help add support for it!

Platform support

By using a compute shader FSR back-end, we’re able to support almost all platforms, check the Technical details below for which platforms are supported and tested.

AAA Anti-Aliasing

FSR 3 features a high quality Temporal Anti-Aliasing built-in. Get rid of those jagged edges while improving your project’s performance! Don’t want to use the upscaling, you’re now also able to just use the TAA only.

Frame Generation

This asset currently has no Frame Generation support yet. This is still in the works and will be a FREE update when finished.

If you run across any issue with implementing FSR 3, please read our Documentation or contact us on Discord or the Forum.

Even while the asset has been rigorously tested, there are always edge cases that are difficult to foresee, please contact us if you run into any issue!

Asset uses FidelityFX-FSR3 under MIT License; see Third-Party Notices.txt file in package for details.

Boost even further with DLSS – Upscaling for Unity

Are you looking for the absolute best quality upscaling? Enhance your project’s visual fidelity by also adding DLSS for the NVIDIA users with DLSS – Upscaling for Unity

Third Party Integrations / Connections

These assets have added specific support for FSR 3 – Upscaling for Unity. Please note that these assets are not included! If you need support for these assets, please contact the original developer.

Unified Settings & Game Options UI – A settings template with one unified interface for all render pipelines (URP, HDRP, Built-in) and input systems (old and new).

Current supported Unity Render Pipelines:

Built-in (BIRP), Universal Render Pipeline (URP) and High-Definition Render Pipeline (HDRP).

Current supported platforms*:

Windows (DX11, DX12, Vulkan)
Linux (Vulkan)
MacOS (Metal)
Playstation 4
Playstation 5
Xbox One
Xbox Series X|S
Nintendo Switch
iOS (Metal)
Android (Vulkan)
* For older and/or mobile platforms, the GPU rendering cost of FSR 3 can be higher than the gains, in our tests often FSR 3 did improve performance, but each project is different and can yield different results.

Not supported platforms (for now):

VR
WebGL

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