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Siege of Ponthus Environment – Dev Community

Siege of Ponthus Environment – Dev Community

Tsunami 27 February, 2024
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For more detail this asset from the Unity Asset Store: Click Here

Siege of Ponthus Environment v1.0

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Siege of Ponthus Environment with 150 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Gameready Projects.

Siege of Ponthus Environment with 150 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Gameready Projects.

Concept Arts/ Creative Direction by Leartes Team. Environment made by talented Artist ‘Sebastian Bubu-Oppenheimer’

If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.

For all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.

Here you can join Leartes Asset Platform Discord Server ( Cosmos ) to get discounts.

Features:

150 Unique Meshes
Attention to Detail / AAA Quality
All Building Assets are Modular
Controllable parameters in Material Instances
High-Quality Assets
Game ready/Optimized
Unique Concepts of Assets
High Attention to Details
Material Variations For Some Assets

Texture Sizes:

4096
2048
1024
Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets

Collision: Yes, Automatically Generated

Average Poly Count: around 2K up to 25K

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Props: Torches, Banners, Ropes, Stones, Woods, Candles, etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Architecture: Ground, Walls, Coloumns, Arches, Pavement, Structures etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

LODs: Yes, 3 LODs for complex assets

Number of Meshes: 150 Unique Meshes

Number of Materials and Material Instances: 90

Number of Textures: 109

Supported Development Platforms: All Platforms

Render Pipeline Disclaimer:

This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.

Renders and animations were created in HDRP.

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