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Post Apocalyptic Destroyed Buildings – Dev Community

Post Apocalyptic Destroyed Buildings – Dev Community

Tsunami 23 February, 2024
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For more detail this asset from the Unity Asset Store: Click Here

Post Apocalyptic Destroyed Buildings v1.4

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This package contais 93 prefabs that allows you to build completely devastated cities, making it an excellent choice for post apocalyptic and war themed games.

Some of the building have interiors (only the ones that are not destroyed), the doors and other details like air conditioning and eletric boxes are not part of the same mesh as the building, they are child objects. This allows you to add/remove/replace them to create more building variations.

The ensure the best performance, each object comes with 3 LODs, which drastically improves the framerate by reducing the polycount of buildings that are far away. Also, each building has only 1 material, lots of objects even share the same material, this contributes a lot for draw calls optimization.

All the FBX files are included, this means you can import them to your 3D software and make modifications and adjustments if necessary.

I accept requests for new prefabs, feel free to contact me if you need something that is not in the package, I’ll create and include it in the next version.

Don’t hesitate to contact me if you have any questions or problems with this package, I’ll gladly help you!

Topology:

LOD0: Each building has on average 15k to 25k triangles, the most complex one have 32k triangles.

LOD1: On average 70% less geometry than LOD0.

LOD2: On average 70% less geometry than LOD1.

Textures:

4k resolutions diffuse, metallic, roughness and normal maps.

(The package also includes a custom shader that accepts all these maps).

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