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Spooky Graveyard – Stylized Fantasy Environment – Dev Community

Spooky Graveyard – Stylized Fantasy Environment – Dev Community

Tsunami 3 August, 2024
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Create a spooky stylized environment for your game with our modular environment package and the Universal Render Pipeline.

For more detail this asset from the Unity Asset Store: Click Here

Spooky Graveyard – Stylized Fantasy Environment v1.2 (Latest version)

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Spooky Graveyard – Stylized Fantasy Environment v1.1

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Spooky Graveyard – Stylized Environment URP v1.0

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Create a spooky stylized environment for your game with our modular environment package and the Universal Render Pipeline.

With our Spooky Graveyard environment package you get all you need to get started creating a beautiful, but spooky stylized environment for your game.

The package has been designed for the Universal Render Pipeline, comes with a custom vegetation shader created with Shader Graph and a high quality demo scene giving you an example how the content can be used.

Features

Beautiful stylized environment art giving you a headstart for your project
Custom shaders giving you control over color, wind and fog
Beautiful wind animations on trees and other vegetation
LOD and collision setup on all meshes that require them
Beautiful demo scene showing how to bring all included features together

Content

Graveyard asset pack containing gravestones, tomb, stone wall, pillar, fence, rock, trees, mushroom and grass
Falling leaves particle system
Floating dust particle system
Cloud and Mist particle systems
Custom vegetation shader with color tint and wind settings

*Please Note

The audio files present in the demo video are not part of this package

The package has been designed for the Universal Render Pipeline and targets mid-high range PCs as well as console platforms like PS4 or XBOX One. The included demo scene has been tested on a mid-range gaming laptop (Intel i7-10750H, Nvidia GTX 1650TI) on 1080p with 60+ FPS on highest quality settings. All included shaders have been created using Shader Graph.

Render Pipeline: URP
Number of textures: 35
Texture dimensions: 256-2048
Minimum polygon count: 128
Maximum polygon count: 3596

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