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Destructible Ground Simulation Done With Compute Shader – Dev Community

Destructible Ground Simulation Done With Compute Shader – Dev Community

Tsunami 21 November, 2023
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Destructible Ground Simulation Done With Compute Shader v1.0

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Realtime simulation of physically realistic ground made of interacting particles. GPU handles all calcultions, so it works fast even if you have tens of thousands particles.

Can be used:
1. As a base for projects utilizing simulation of physically interacting particles.
2. As a tutorial to learn compute shaders.

Features:

1. Uses Compute shader
2. Everything is computed in GPU
3. Pretty optimized, runs fast in realtime
4. The code is comprehensively commented, every feature explained.

Note: shader model 5.0 is required for this project to work.
To see if your videocard supports it, run this: SystemInfo.supportsComputeShaders

 

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