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MultiFPS – Multiplayer FPS – Dev Community

MultiFPS – Multiplayer FPS – Dev Community

Tsunami 8 January, 2025
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MultiFPS – designed for creating multiplayer FPP Shooters. Includes all the necessary features that a multiplayer shooter needs. It has synchronized FPS gameplay, various weapons, bots, and much more.

For more detail this asset from the Unity Asset Store: Click Here

MultiFPS – Multiplayer FPS v1.5.5 (Latest version)

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MultiFPS – Multiplayer FPS v1.0.1

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MultiFPS is a template project designed for creating multiplayer FPS games.

MultiFPS includes all the necessary features that multiplayer shooter needs. Synchronized gameplay, bots, scoreboard, in-game chat, and more

Play MulitFPS WebGL

Key features:

Synchronized FPP controller

8 items: Knife, Pistol, Rifle, Shotgun, SniperRifle, Grenade, Bomb, Rocket Launcher

Weapon recoil dependent on player movement, represented by crosshair

Melee attacks for every weapon

4 maps, where one of them is showcase for various features

4 Gamemodes: Deathmatch, TeamDeathmatch, TeamEliminations, Defuse

Separate UI for each gamemode

BotAI

Scoreboard, with kills, deaths and ping

Spectator mode, where you can spectate other players from first person perspective when you’re dead

Taking control over bots in your team when you are dead

Synchronized ragdoll with applying gun and movement force on death

Custom player position and rotation synchronization

Bullet penetration through players and selected environment objects

Object pooler for sparks created by bullet hits and other frequently used effects

Cosmetics for character model and items, with UI panel to select them

Pause menu

Mouse sensitivity, fov and audio volume sliders in pause menu

Lodout panel in pause menu, so player can choose which weapon he will have on next spawn

In game text chat

Support for new input system

ServerList – Rest API that will serve server list and boot multifps when player creates lobby from game client, just how it works in this demo

For networking MultiFPS uses Mirror, open-source networking solution for Unity games. It is client-server architecture.

MultiFPS is ready to be deployed on dedicated server, and fully works with WebGL.

To add/modify features basic knowledge of C# is required.

-There is one player prefab that gets loaded skins, not separate prefab for each skin. AI also uses same player prefab as normal players

-This asset is template project for multiplayer fps games, I does not come with any external lobby/matchmaking/user accounts system.

-Character model uses custom rig that does not match humanoid skeleton

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