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FPS Framework – Dev Community

FPS Framework – Dev Community

Tsunami 2 November, 2024
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User Rating 4.11 (9 votes)

The best FPS asset in the store is between your fingers. An asset that is extremely flexible and intuitive to use, with instant support. An advanced solution for your first-person shooter games, with all the tools, mechanics, and features you’d ever need in any FPS game, all in an easy-to-use and scalable code base.

For more detail this asset from the Unity Asset Store: Click Here

FPS Framework v1.92 (30 Oct 2024) (Latest version)

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FPS Framework v1.92 (25 Sep 2024)

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FPS Framework v1.91

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FPS Framework v1.9

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FPS Framework v1.85

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FPS Framework v1.8

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FPS Framework v1.64

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FPS Framework v1.60

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An advanced solution for your first-person shooter games, with all the tools, mechanics, and features you’d ever need in any FPS game, all in an easy-to-use and scalable code base.

This asset’s price will stay at its minimum until its documentation is done soon and when that happens, it will be back with a price of 30 dollars.

The best FPS asset in the store is between your fingers.

An asset that is extremely flexible and intuitive to use, with instant support.

Everything is designed correctly from the beginning to save you effort and time.

You can use this asset with or without your custom code, as it has flexible and extendable code and intuitive systems that can produce great results with no effort at all.

MORE INFORMATION CAN BE FOUND IN “TECHNICAL DETAILS.”

FEATURES LIST

These are only a few of the most significant aspects of this package; there are many additional, ready-to-use features as well, but owing to their vast number, we are unable to list them all here.

Easy workflow

This was our primary goal during development: to provide people with an easy-to-understand and easy-to-use workflow while remaining advanced.

Advanced Firearm System

The firearm system has tons of features that allow you to make great and advanced weapons like almost any weapon, from shotguns, pistols, assault rifles, snipers, and even sci-fi weapons.

Weapon Collision

The weapon avoids any walls and obstacles in its path in a realistic manner

Leaning

The character can lean left & right in a realistic way

Drag-and-Drop Attachment System

For most modern first-person shooter games, customization is a plus, so we included an attachment system that affects all the necessary things to change, including aiming speed, muzzle velocity, fire rate, recoil, fire spread, and a lot more. We also included visuals like visual recoil, attachment models, firearm sounds, particle effects, and a lot more.

Procedural Animation System

This allows you to make any FPS animation with no code and no animating knowledge. and if you want, you could extend it using your custom animation modifiers.

Crosshair

For improved hipfire accuracy and control, a crosshair can be cast to show where the bullet should land. Furthermore, the crosshair accurately displays how much spray the gun has.

FPS Controller Creator

This allows you to create a FPS controller as easily as creating a cube in seconds, with all the necessary things for it to function.

Inventory System

This allows you to pick up and drop objects, distribute ammo, and handle weapons.

Scriptable Interactable System

This enables you to interact with almost anything, from pickups to doors, and so on.

Wide Use Of Interfaces

This implies you may replace anything with your own, including movement, damage, and interactables.

Accurate Hit Detection With Callbacks

This means the projectile will still detect collisions even at the highest possible speeds. In addition to that, it has callback functions for better extendability.

Explosives

Explosives are dangerous and can interact with each other. In addition to that, they can block damage when placed behind a cover in a realistic way but that can be toggled off.

Body Parts Damage Multipliers

You can set damage multiplier for each part in the body

Easy Weapon Creation

Weapons can be created in less than a minute with the included Firearm Creator.

Actor System

You can give a team ID for each actor (players and bots) for information counting such as kills, total damage, deaths, and respawning.

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