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Mushroom Monster – Bonus Files 3 – Music – Dev Community

Mushroom Monster – Bonus Files 3 – Music – Dev Community

Tsunami 26 February, 2023
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For more detail this asset from the Unity Asset Store: Click Here

Mushroom Monster – Bonus Files 3 – Music v1.0

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Purchase this and get the main pack for free, or purchase the main pack, and get this for free.

Bonus Files:
⭐ Music

The classic Infinity PBR Mushroom Monster features mesh morphing, sound effects, concept art, and even music!

Mushroom Monster PBR is a 2 Meter tall creature. He can be in any one of three static poses, waiting to surprise his opponent, or he can run around attacking and casting spells and even charging. He bashes his enemies with his head, can jump at them to bash them or run straight, head down. He also has a “magic” attack, twisting and slicing his head.

Use the Blend Shapes feature to morph the mesh into countless looks for massive customization.

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Bundles – Get more and save

⭐ Monster Bundle #1

Bonus Files – Free upgrade after purchase

⚡ Mushroom Monster – Bonus Files 1 – Concept Art

⚡ Mushroom Monster – Bonus Files 2 – Atavism Files

⚡ Mushroom Monster – Bonus Files 3 – Music

⚡ Mushroom Monster – Bonus Files 4 – Unreal Project

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INFINITY PBR – MY PHILOSOPHY

Infinity PBR is the work of over a dozen artists each doing what they do best. I want to make the most versatile, highest quality assets for indie game devs, made the way I would want them to be for my own projects (actually, I do make them my own projects!). Each asset needs to be high quality, insanely customizable, and needs to feel real. Realistic animations and textures. There are some amazing assets on the store, and I believe that my packs are among the best.

CUSTOMIZABLE

Most packages include mesh morphing, and many will include music, sound effects, concept art, and more.

RENDER PIPELINES: BUILT-IN, URP, HDRP

Textures will work with legacy shaders (Unity 5 and beyond), and can be upgraded to URP and HDRP. Pack is shippted in Built-in.

POLYCOUNT & LODS

I suggest you use a tool like Mantis Online (google it, it’s free) for creating your own LODs that fit your project/platform. While it may be convenient to have LODs ready to go, the reality is that poly count requirements are very unique to each individual project, and there is no way that I can create exactly what works for you.

 
 

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