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Rocky Hills Environment – Mega Pack – Dev Community

Rocky Hills Environment – Mega Pack – Dev Community

Tsunami 9 January, 2024
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For more detail this asset from the Unity Asset Store: Click Here

Rocky Hills Environment – Mega Pack v4.1 (Latest version)

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Rocky Hills Environment – Mega Pack v4.0

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Rocky Hills Environment – Mega Pack is a 3D art package with simple and fast foliage shader solutions for artists. Includes third-party tools.

High-quality, semi-realistic 3D environment art package for games and 3D applications version 4.0. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while prefabs contain LOD levels.

Follow the development thread for more info and possible new resources/updates:

Development Thread

Compatibility

The main pipeline used is the Built-in Render Pipeline”.

By purchasing this pack, you will get a free upgrade to the (SRP: URP + HDRP) version: Rocky Hills Environment – Mega Pack (SRP)

The vegetation contains and works with the third-party tools Custom tree importer (CTI) which is compatible with Advanced Foliage Shader. The custom tree importer shaders provide realistic-looking wind and foliage with minimum performance impact so there is a good possibility of use on lower-end platforms.

(TFS – Toby foliage shader) is a new lightweight, fast and simple shader for vegetation made in the Amplify Shader editor. Works in URP and HDRP. *Read more in the “releases” tab.

Features and version updates:

• Features

• PBR materials and 4k texture atlases, light for GPU and memory

• Unique cliff meshes with 4 LOD levels

• Modular boulders with 4 LOD levels

• 1227 prefabs total (optimized meshes, merge prefabs, and more)

• Over 500 models

• A variety of ground tiles for summer, fall, and winter

• Unique wood texture tiles

• Unique 4k tree bark texture with roots

• 20 particles

• 17 Amplify shaders

• Editable amplify shaders:

– Detailed Map Coverage Snow (detailed map + customizable animated sparkles, supports tessellation)

– Detailed Map Coverage Moss (detailed map + dry and healthy color, supports tessellation)

– Snow Foliage (simple shader for snow-covered plants)

– Simple Snow Triplanar

– Ice shader

– Running water shader

– Custom Standard (Tessellation)

– 3 New (TFS) foliage shaders: grass, bark, and leaves

• Mesh and ground splats including snow

• Summer, fall, and winter seasons for all assets

• 146 trees and 156 bushes

• 80 new ground plants

• New (TFS) plants, trees, and bushes (208 models)

• High-quality grass models with variations and wind including “terrain versions”

• All trees and plants have realistic wind and shading

• 6 Example scenes

General Information

*Please read the setup instructions provided in PDF format or watch the video tutorial before you start!

For questions follow the thread or contact me via email: [email protected]

Total triangle count of a prefab (all LODS)
(ex: GenericCliffBRHE – LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T))

Cliffs and rocks:

– BoulderRHE: 922 triangles

– CaveRHE: 1145 triangles

– GenericCliffARHE: 4158 triangles

– GenericCliffBRHE: 2814 triangles

– GenericCliffCRHE: 4756 triangles

– GenericCliffDTopRHE: 2912 triangles

– ModularCliffARHE: 8212 triangles

– ModularCliffBRHE: 7348 triangles

– ModularCliffCRHE: 11084 triangles

– ModularCliffERHE: 2772 triangles

– LowRockMediumRHE: 1817 triangles

– RockDetails All: 490 triangles

– RockMediumBRHE: 1804 triangles

– RockMediumCRHE: 702 triangles

– IrregularStones All: 6170 triangles

Props:

– GenericTree_TrukRoots: 10314 triangles

– GroundSplatBRHE01: 4969 triangles

– GroundSplatBRHE02: 4250 triangles

– GroundSplatBRHE03: 7407 triangles

Vegetation

– BeechTree01Summer: 8278 triangles

– BeechTree02Summer: 27067 triangles

– BeechTreeOldSummer: 44180 triangles

– GenericTreeSummer01: 23106 triangles

– BeechBushDSummer: 7703 triangles

– GenericBushASummer: 988 triangles

– GrassASummer01: 180 triangles

– FlowersA_Summer: 60 triangles

Textures

– Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles and splats)

– Texture formats: “Tif” (all texture with alpha and merged maps ((Metalness, Ao, gloss)/masked maps)), “Png” (all albedo, normal maps and height maps)

(Number of textures counting only the albedo for each material):

– 1k, 512, 256 Textures: 28 Including ground tiles, particles, and splats

– 2k Textures: 56 Including ground tiles and smaller atlases

– 4k Textures: 13 Including large atlases, props, and trees

Other information

Rigging: No

Animation count: 0

UV mapping: Yes

LOD information: 4 LODS

Types of materials and texture maps: PBR

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