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Jungle – Tropical Vegetation – Dev Community

Jungle – Tropical Vegetation – Dev Community

Tsunami 31 December, 2022
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For more detail this asset from the Unity Asset Store: Click Here

Jungle – Tropical Vegetation v3.3.1 (Latest version)

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Jungle – Tropical Vegetation v3.2

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Create a dense Jungle in no time! all assets are game-ready and work with popular tools in the Unity asset Store like The Vegetation Engine and Vegetation Studio.

A package focused on 3D vegetation using Unity Shader Graph. / Join Discord Server!

Expand the package with +50 new assets: Tropical Plants Package (no duplicated assets)

This package contains:

-2 sample scenes (HDRP)

-11 different plant species with 49 variations (11 materials for 3D plants and 8 materials for billboards)

-12 variations for climbing plants

-18 different tree variations (7 materials and 6 materials for billboards)

-Sample environment assets (Architecture, rocks, cliffs, textures, and more)

A total of 146 Assets

-The textures of the vegetation are 4K resolution

-2 special shaders to use with the vegetation (Graph included)

-1 sample shader to set moss on objects

-1 Shader to create puddles and basic water body

-2 manuals that explain how to import more vegetation and how to convert the shaders from HDRP to URP.

-All assets are optimized with LOD’s

The main focus of this package is the vegetation, the models like architecture, rocks and terrain were made entirely to generate the demo scene.

Release 2.0 – Sample Scene

Note: The scene in the “Release 2.0 – Sample Scene” link was made using entirely the vegetation from this package but is not included in this product, It was made just to display the 2.0 release. The package already contains 2 Sample scenes (Releases 1.0 and 3.0)

This package was generated with Unity 2020.3.16f1 in HDRP

-Important to read before buying!

This package was mainly made to be used in HDRP, there is a way to convert the assets to URP but is important to know that the vegetation will not react to the translucency effect as the same way, the thickness map will be missed in the Universal Render Pipeline and the post-processing and render settings from Demo scene cannot be used in URP, only in HDRP, please join my discord server if you have more questions!

In the case of built-in render pipeline, it is not possible to use the shaders, you must replace them to render the vegetation correctly.

A quick solution for URP and built-in render pipeline is using the tool: The Vegetation Engine. It contains ready presents to convert SeedMesh prefabs with just one click!

 

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